7 Days To Die Modded Monday - May 18, 2020 |
- Modded Monday - May 18, 2020
- Cookin up oil! See you tomorrow
- On approach - Mountain stronghold, day 1
- I'm day 36, level 54, lucky looter level 5 and I still haven't found a Crucible. What is going on!?
- scaling the dishong tower with a bike by "wall jumping" on wood frames (shaky camera warning)
- Self sustaining base in 7dtd
- My old Tenpenny Tower Fallout3 prefab project - A11 (Would love to resurrect this somehow)
- Future Late Game Discussion: Friendly Survivors
- How do i stop overheating in the desert? need tips
- New Player
- lol doggo go woosh
- So i want to install nitrogen but looking at this map all biomes seem to be weirdly divided as seen in this picture. Can anybody confirm if all maps are like this?
- 7 day
- Looking for a Squad
- Playing previous versions not on the steam beta list?
- Can you grow underground?
- Night 7 Prep
- Quarantine Haven
- Invisible/Disappearing Backpack
- 7 Days To Die A19 is almost here! Check out my video on some of the updates and when we can expect A19 in its stable build!
- Serious Glitch (console)
- Farming in the winter biome
- Looking for Group on Xbox
Posted: 18 May 2020 10:05 AM PDT Looking for advice or help on where to start with modding for 7 Days to Die? Are you having trouble finding a particular mod, or opinions of what mod to play next? Post below with what you're having trouble with or what you're looking for! [link] [comments] | ||
Cookin up oil! See you tomorrow Posted: 18 May 2020 04:21 PM PDT
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On approach - Mountain stronghold, day 1 Posted: 18 May 2020 08:27 AM PDT
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I'm day 36, level 54, lucky looter level 5 and I still haven't found a Crucible. What is going on!? Posted: 18 May 2020 09:23 PM PDT | ||
scaling the dishong tower with a bike by "wall jumping" on wood frames (shaky camera warning) Posted: 18 May 2020 06:38 AM PDT
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Posted: 18 May 2020 05:50 AM PDT
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My old Tenpenny Tower Fallout3 prefab project - A11 (Would love to resurrect this somehow) Posted: 18 May 2020 04:37 PM PDT
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Future Late Game Discussion: Friendly Survivors Posted: 18 May 2020 07:46 PM PDT I recently saw a conversation about how starvation was a tier 1 problem that ceased to be a threat in the by end game. This would always result in an end game around looting guns and ammo only. To add some spice to end game goals, what if NPC survivors could live within your claim block? What if they allowed access to exclusive skills if they their needs were met (food, water, amenities). You might find gunsmiths, farmers, traders, engineers, etc. to help strengthen your base and NPC survivor community as a whole. Implementation: Survivor Living Space Claim Blocks To get a new survivor to live at your home (claim block), you'd have to create a special survivor living space claim block that would define a smaller area within your base claim block. This would be where the friendly NPC survivor would be scheduled to putter around towards the night time. Potentially more skilled survivor recruits would be allowed to take up this slot if there were additional amenities within this survivor living space claim block (toliet, sink, garbage can, desk, lights, powered TV & computer). These amenities could be tracked as a simple point system or individually (like you need a working computer to get the most out of an engineer). Survivor Work Space Claim Blocks To get something useful out of a survivor, you would need to create a special survivor work space claim block that would define a smaller area within your base claim block. This would be where the friendly NPC survivor would be found puttering around towards the day time. Again, the more amenities you collect and place in this area specific to certain NPC survivor job types, the better benefits you could get from survivor employed in this location. Engineers need computers, gunsmiths need work benches, farmers need farm plots and so on. Finding Friendly NPC Survivors Rarely, you would show up to your base after being out scavenging and find a NPC survivor that has taken up residence if you have both a Living Space and Work Space Claim Block defined and some amenities in both areas. You could then accept or reject them to your community. Alternatively, you could take missions to find survivors from traders. They could be holed up in some building surrounded by zombies. If you wanted the coding to be more difficult, your could have some zombie spawners that would trigger a mini horde event with some zombies attacking you once you get close to the survivor and some attacking the barricades put up by the survivor. If you don't fight your way to the survivor in time, then you fail the mission and don't get your new NPC survivor. If you do get to the survivor in time, he/she follows you around with the basic zombie AI (no new coding required; obviously won't attack) until you are back at your base. Obviously, there would be a benefit to having a truck or a van to transport NPCs recovered in this way. From there, your can assign the NPC survivor to a living & work space that was available. NPC Survivor Care & Needs: Any PC survivor could contribute to the daily food/water/entertainment needs of the community. This would create end game demand for more than just guns for personal defense/scavenging. The NPC survivors themselves could be a source of quests (engineers looking for computers/workbenches to naturally unlock more benefits for a community like stronger building materials, free gunpowder, etc.). Ways to simplify implementation and improve performance: 1.) Survivors "teleport" between their work & living space (so you don't have to deal with pathing calculations) 2.) Survivors don't "putter around" their work / living spaces (static like the traders) 3.) Define a "defense rally point" claim block once one of the survivor has a zombie within a set radius (only requiring AI pathing calculations when zombies are close and not just when walking around the base). Thoughts? [link] [comments] | ||
How do i stop overheating in the desert? need tips Posted: 18 May 2020 02:27 PM PDT
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Posted: 18 May 2020 05:01 PM PDT I got the game a week ago and my friends dont really play. Anyone planning on doing a near vanilla server? solos abit boring [link] [comments] | ||
Posted: 18 May 2020 10:00 PM PDT
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Posted: 18 May 2020 11:16 AM PDT
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Posted: 18 May 2020 08:16 PM PDT Super easy wave there where like 5 zombies and where playing on easy difficulty and me and my friend where really disappointed [link] [comments] | ||
Posted: 18 May 2020 07:36 PM PDT I want to get a game going with at minimum 3 people (PC). Steam friendcode is : 11689394Typically play with default settings, with a multiplier on XP maybe. Amenable to other tweaks. If you're interested in joining the squad, hmu! [link] [comments] | ||
Playing previous versions not on the steam beta list? Posted: 18 May 2020 07:12 PM PDT I've been wanting to play the first alphas just to kinda get a taste of nostalgia. How does one obtain previous versions to play? [link] [comments] | ||
Posted: 18 May 2020 10:21 AM PDT I have a hoard base but I want to have a "blast from the past" style bunker and due some hydroponics 6 days of the week. [link] [comments] | ||
Posted: 18 May 2020 06:32 PM PDT PC noob here. Playing on an older machine. Have never made it to Night 7 Horde on PC for a few reasons: 1) My CPU kept overheating at random times in the game. 2) I've been obsessed with doing permadeath, though found a significant learning curve after jumping from console, and often died before Night 2 I've upgraded my CPU cooler (brought average temp WAYYY down from 65C to 27C while playing) and I've decided to suck it up and not go permadeath for the sake of making it to the Blood Moon on PC. I play with graphics on Medium for now, though I may bump them up. Specs: CPU: AMD FX-4300 RAM: DDR3 16GB 1600 GPU: Radeon RX560 What kind of stress can I expect for my CPU (and/or GPU) when the night begins? (CPU released 2011-2012) Should I make any adjustments mid game beforehand? Thanks [link] [comments] | ||
Posted: 18 May 2020 01:52 AM PDT
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Invisible/Disappearing Backpack Posted: 18 May 2020 04:53 PM PDT I died and paused the game to eat, then I came back to find my backpack and once I was at he Backpack marker it wasn't there. Help please? - I tried digging down. Any other suggestions? [link] [comments] | ||
Posted: 18 May 2020 10:21 AM PDT
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Posted: 18 May 2020 03:50 PM PDT I started up a world I've been working on for about 2 months, and half of my base was just gone. The upstairs portion was just gone. It all reverted back to the house it had been before I got there. Can this be fixed or no? [link] [comments] | ||
Posted: 18 May 2020 03:48 PM PDT Can you farm I'm the Snow Biome? If so can it be outdoors or some indoor setup with light? How do I do this? [link] [comments] | ||
Posted: 18 May 2020 02:16 PM PDT Please send me a message or comment below with your username if you would like to play. [link] [comments] |
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