7 Days To Die Base Tour/Showcase Thursday - December 03, 2020 |
- Base Tour/Showcase Thursday - December 03, 2020
- "Knock Knock" "Who's there? Oh wait nvm you're dead already"
- Why does it look like i'm eating a bloody used menstrual pad whenever i eat something? Devs please fix!
- Going to bedrock.
- Zombiepunk RP New Modded Server
- Looking for a group!
- Testing the Vending Machines
- 7 Days to Die PVP
- What is darkness falls mod?
- Accidentally reset chunk
- He's vibing
- Testing Vending Days
- Any way to invert signal from motion sensor?
- Day 91 Horde Night Dinner Party! In my last alpha 19 video, we have a dinner party in a zombie proof base while it rains down zombies outside.
- Game similar to 7 days?
- Testing Item Qualities
- How do you get these to go away, after you turn debug menu off?
- Any idea on mining?
- How to use trader custom open/close commands?
- On removing creepy night sounds
Base Tour/Showcase Thursday - December 03, 2020 Posted: 03 Dec 2020 09:04 AM PST Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night? Take a video or some screenshots and post them here to share with your fellow survivors! [link] [comments] | ||
"Knock Knock" "Who's there? Oh wait nvm you're dead already" Posted: 03 Dec 2020 04:13 AM PST
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Posted: 03 Dec 2020 05:36 PM PST
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Posted: 03 Dec 2020 08:24 PM PST
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Zombiepunk RP New Modded Server Posted: 03 Dec 2020 09:44 PM PST
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Posted: 03 Dec 2020 08:50 PM PST Looking for a group of around 4 for a private game, mics are a must and ya gotta be relatively active, leave your discord and time zone if interested [link] [comments] | ||
Posted: 03 Dec 2020 08:01 PM PST I want you guys to choose what you would think will be sold out of the "NPC" vending machines before the others. Im trying to understand the chance of each group. [link] [comments] | ||
Posted: 03 Dec 2020 07:18 PM PST | ||
Posted: 03 Dec 2020 03:14 PM PST Have about 30 hours so I'm super new, was just wondering what darkness falls is and why everyone talks about? I've seen it brought up a few times, and would like to hear from experienced people on what it even is?? [link] [comments] | ||
Posted: 03 Dec 2020 02:36 PM PST Okay so me and my friend were playing and I thought CR was creative. When I typed it in, it completely deleted all of his stuff and half of my own house. We are both on pc and wondering is there a way to fix it? [link] [comments] | ||
Posted: 03 Dec 2020 01:19 PM PST I was doing T5 quest while listening hiphop then this happened lmao [link] [comments] | ||
Posted: 03 Dec 2020 08:07 PM PST | ||
Any way to invert signal from motion sensor? Posted: 03 Dec 2020 12:28 PM PST Hi! In our game, we have built an underground garage, and the entrance is a slope that has a powered drawbridge on top. Problem here is that for the entrance to be closed, the drawbridge has to be powered. Any way we invert the signal from the motion sensor, so that when it triggers, the drawbridge looses power and deactivates? [link] [comments] | ||
Posted: 03 Dec 2020 04:00 PM PST
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Posted: 03 Dec 2020 10:40 AM PST Are there any games like 7 days on PC? What draws me to 7 days is the sandbox - open world - survival aspect, but also killing zombies. What I don't like about this game is the game feels very cluttered, zombies should be easier to kill (more specifically in early game). And the optimization isn't the greatest. [link] [comments] | ||
Posted: 03 Dec 2020 08:11 PM PST | ||
How do you get these to go away, after you turn debug menu off? Posted: 03 Dec 2020 01:54 PM PST
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Posted: 03 Dec 2020 01:53 PM PST My brother and I are on Day 30, and are both desperately looking for silver/gold/diamond ore. Any help would be appreciated! [link] [comments] | ||
How to use trader custom open/close commands? Posted: 03 Dec 2020 09:50 AM PST I downloaded the custom trader open/close mod, but I don't know how to use the commands. I don't know how to use these commands, and I downloaded the mod. It says error unknown command when I try it, but I also dont know how these are supposed to be used. If someone could just help me edit it so they will always be open that would be greatly appreciated, thank you :) <config> <!--Set your own opening time--> <set xpath="/traders/trader\_info\[@id='1'\]/@open\_time">04:05</set> <!--Trader Joel--> <set xpath="/traders/trader\_info\[@id='2'\]/@open\_time">04:05</set> <!--Trader Jen--> <set xpath="/traders/trader\_info\[@id='6'\]/@open\_time">04:05</set> <!--Trader Bob--> <set xpath="/traders/trader\_info\[@id='7'\]/@open\_time">04:05</set> <!--Trader Hugh--> <set xpath="/traders/trader\_info\[@id='8'\]/@open\_time">04:05</set> <!--Trader Rekt--> <!--Set your own closing time--> <set xpath="/traders/trader\_info\[@id='1'\]/@close\_time">21:55</set> <!--Trader Joel--> <set xpath="/traders/trader\_info\[@id='2'\]/@close\_time">21:55</set> <!--Trader Jen--> <set xpath="/traders/trader\_info\[@id='6'\]/@close\_time">21:55</set> <!--Trader Bob--> <set xpath="/traders/trader\_info\[@id='7'\]/@close\_time">21:55</set> <!--Trader Hugh--> <set xpath="/traders/trader\_info\[@id='8'\]/@close\_time">21:55</set> <!--Trader Rekt--> </config> [link] [comments] | ||
On removing creepy night sounds Posted: 03 Dec 2020 01:30 PM PST This is a call for help. In response to other users in this subreddit who voiced their dissatisfaction with some of the nighttime ambient sounds in the game, I took a closer look at the game files to see how a modder could go about modding the offending sounds out of the game. Unfortunately, I currently lack the expertise necessary to complete the mod. As far as I can tell, it will involve: (1) unpacking one of the game's asset files (which I have figured out, thanks to a lucky Google search), (2) replacing the several audio clips responsible for the nighttime noises (which I think I can manage), and (3) repackaging the asset file. It's that last part where I run into trouble. In order to do this, my wild guess is that I need access to some kind of program (Unity maybe?) that could repackage everything. Even if I had such a program, and assuming that my machine could run it without breaking, I don't currently have the proficiency to use the engine competently. Finally, there are a bunch of other things inside the asset file that I don't really recognize, and I worry that if I poke around in the file, I could seriously break the game through sheer ignorance. Here is what I've discovered so far: The creepy nighttime noises are referenced in this asset file: The audio clips within the asset file are: These paths aren't referenced in any of the game's .xml files, so I don't think a simple xml mod will remove the creepy sounds from the game. I suspect that the references to these audio clips are hard-coded into the game. Which means, I think, that in order to mod the sounds out, the audio data needs to be replaced with something else. The nighttime crickets are in this audio clip, from the same asset file: So my guess is that replacing the audio data for the six "a_night_oneshot" files with the cricket sounds is the way to go. I... just don't know how to do that, myself. Also, I 100% recognize that I could have overlooked something, and a simple xml mod is actually the solution. *plaintively: "Help, I'm overwhelmed!" [link] [comments] |
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