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    Thursday, December 3, 2020

    7 Days To Die Base Tour/Showcase Thursday - December 03, 2020

    7 Days To Die Base Tour/Showcase Thursday - December 03, 2020


    Base Tour/Showcase Thursday - December 03, 2020

    Posted: 03 Dec 2020 09:04 AM PST

    Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night?

    Take a video or some screenshots and post them here to share with your fellow survivors!

    submitted by /u/AutoModerator
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    "Knock Knock" "Who's there? Oh wait nvm you're dead already"

    Posted: 03 Dec 2020 04:13 AM PST

    Why does it look like i'm eating a bloody used menstrual pad whenever i eat something? Devs please fix!

    Posted: 03 Dec 2020 05:36 PM PST

    Going to bedrock.

    Posted: 03 Dec 2020 08:24 PM PST

    Zombiepunk RP New Modded Server

    Posted: 03 Dec 2020 09:44 PM PST

    Zombiepunk RP New Modded Server

    Zombiepunk RP

    This is a modded server and requires the client to download four mods to enjoy this fully custom 7 Days to Die experience provided exclusively by this server. All links to required downloads will be provided as well as a link to instructions on how to install them.

    Zombiepunk aims to provide an "overhauled" feel to the game without relying on existing overhaul mods such as Darkness Falls or War3Zuk.

    Zombiepunk includes an RP (Role-play) component that is encouraged but not expected and never required. Enjoy the server as you see fit. We are currently hosting only 10 players but as interest grows so will our server size.

    Zombiepunk is primarily a PvE server but killing strangers is left ON in the interest of role-playing conflicts. KoS (kill on sight) is to be seen as a last resort in terms of PvP altercations. We intend to use this feature to reinforce community identity and build interesting and dynamic intra-player relationships that involve more than simply being "off-lined" by a sneaky raider or sniped by a bloodthirsty player.

    -- MODS INCLUDED ON THIS SERVER --

    -Snufkin's Server-side Zombies- This mod adds a number of terrifying zombies to the server including the menacing Cowhead, the mind-raking Banshee and The indomitable Juggernaut. Horde Night will be more of a challenge than ever before.

    -Better Homes and Worlds (BHW) Mods:

    • BHW Fashionista- This mod adds 22 new dyes to enjoy.
    • BHW Indoor Plumbing- This mod adds the ability to gather water from faucets.
    • BHW Nuts & Bolts- This mod adds a number of new crafting recipes including Electric Parts, Mechanical Parts, Scrap Polymers, Springs and the Beaker.
    • BHW Reinforced Doors- This mod adds a number of new doors including a fully functional Jail Door.
    • BHW Modern Cooking- This mod adds the ability to craft a number of new cooking stations.
    • BHW Signage- This mod adds the ability to craft a number of signs including lit Shop Signs and Road Signs.

    -Riles Mods:

    • Riles Deco Block- This mod adds a helper block that can be used to add a variety of decorations to your builds.
    • Riles Backpack- This mod adds an expanded backpack.
    • Riles Fixes and Improvements- This mod tweaks a number of game setting toward a more enjoyable experience including longer despawn timers on animals and loot bags.
    • Riles Seating Plus- This mod increase the seating available for all VANILLA vehicles.
    • More Skill Points- This mod gives the player 3 skill points per level gained.

    --Mods that REQUIRE installation by the Client--

    **For a guide on installing mods for 7DtD follow this link**

    • Bdubs Vehicles- This mod adds a number of craft-able vehicles scaled appropriately with the Grease Monkey Perk.

    • Ragsy's Hang Glider- This mod adds a fun but dangerous Hang Glider that is craft-able by the player.

    ---Map---

    This Server features a 10k Nitrogen Map called The Zone. This map features a large central forest biome dotted with craters of wasteland, patches of burned forest, some desert and several snowy mountains. The north and south regions of The Zone are snow and desert respectively the border biome is wasteland allowing for more overall traverse-able space.

    ---Settings---

    (most settings are balanced according to the modded nature of the server especially zombie speeds)

    Zombie speeds-

    Day: Walk Night: Run Feral: Nightmare Blood Moon: Run

    Daylight: 18 (Night falls at 22:00)

    Day/Night: 120 (This means longer days AND nights)

    Blood Moon warning comes at 4:00

    Drop on Death: Tool-belt

    Loot: 200%

    XP: 300%

    Land Claim: 3 blocks per player (One for base, one for horde, one for misc.)

    https://preview.redd.it/6hfj5s36z3361.jpg?width=1308&format=pjpg&auto=webp&s=84e5374adcd6ff296bddcca8adc8b3c9a7c504b6

    submitted by /u/PopesOfHazard
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    Looking for a group!

    Posted: 03 Dec 2020 08:50 PM PST

    Looking for a group of around 4 for a private game, mics are a must and ya gotta be relatively active, leave your discord and time zone if interested

    submitted by /u/swungswinger
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    Testing the Vending Machines

    Posted: 03 Dec 2020 08:01 PM PST

    I want you guys to choose what you would think will be sold out of the "NPC" vending machines before the others. Im trying to understand the chance of each group.

    View Poll

    submitted by /u/Brainman015
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    7 Days to Die PVP

    Posted: 03 Dec 2020 07:18 PM PST

    What is darkness falls mod?

    Posted: 03 Dec 2020 03:14 PM PST

    Have about 30 hours so I'm super new, was just wondering what darkness falls is and why everyone talks about? I've seen it brought up a few times, and would like to hear from experienced people on what it even is??

    submitted by /u/DirtyKeller
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    Accidentally reset chunk

    Posted: 03 Dec 2020 02:36 PM PST

    Okay so me and my friend were playing and I thought CR was creative. When I typed it in, it completely deleted all of his stuff and half of my own house. We are both on pc and wondering is there a way to fix it?

    submitted by /u/STRAlGHTCANCER
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    He's vibing

    Posted: 03 Dec 2020 01:19 PM PST

    I was doing T5 quest while listening hiphop then this happened lmao

    https://reddit.com/link/k66hd6/video/svmr9aw1h1361/player

    submitted by /u/Taito23
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    Testing Vending Days

    Posted: 03 Dec 2020 08:07 PM PST

    Trying to see the average sell time by days.

    View Poll

    submitted by /u/Brainman015
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    Any way to invert signal from motion sensor?

    Posted: 03 Dec 2020 12:28 PM PST

    Hi! In our game, we have built an underground garage, and the entrance is a slope that has a powered drawbridge on top. Problem here is that for the entrance to be closed, the drawbridge has to be powered. Any way we invert the signal from the motion sensor, so that when it triggers, the drawbridge looses power and deactivates?

    submitted by /u/Diddan00
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    Day 91 Horde Night Dinner Party! In my last alpha 19 video, we have a dinner party in a zombie proof base while it rains down zombies outside.

    Posted: 03 Dec 2020 04:00 PM PST

    Game similar to 7 days?

    Posted: 03 Dec 2020 10:40 AM PST

    Are there any games like 7 days on PC?

    What draws me to 7 days is the sandbox - open world - survival aspect, but also killing zombies.

    What I don't like about this game is the game feels very cluttered, zombies should be easier to kill (more specifically in early game). And the optimization isn't the greatest.

    submitted by /u/cjb0034
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    Testing Item Qualities

    Posted: 03 Dec 2020 08:11 PM PST

    What will sell the fastest? Ex(Level 3 Stone Axe)

    View Poll

    submitted by /u/Brainman015
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    How do you get these to go away, after you turn debug menu off?

    Posted: 03 Dec 2020 01:54 PM PST

    Any idea on mining?

    Posted: 03 Dec 2020 01:53 PM PST

    My brother and I are on Day 30, and are both desperately looking for silver/gold/diamond ore. Any help would be appreciated!

    submitted by /u/JaySaysNo
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    How to use trader custom open/close commands?

    Posted: 03 Dec 2020 09:50 AM PST

    I downloaded the custom trader open/close mod, but I don't know how to use the commands.

    I don't know how to use these commands, and I downloaded the mod. It says error unknown command when I try it, but I also dont know how these are supposed to be used. If someone could just help me edit it so they will always be open that would be greatly appreciated, thank you :)

    <config> <!--Set your own opening time--> <set xpath="/traders/trader\_info\[@id='1'\]/@open\_time">04:05</set> <!--Trader Joel--> <set xpath="/traders/trader\_info\[@id='2'\]/@open\_time">04:05</set> <!--Trader Jen--> <set xpath="/traders/trader\_info\[@id='6'\]/@open\_time">04:05</set> <!--Trader Bob--> <set xpath="/traders/trader\_info\[@id='7'\]/@open\_time">04:05</set> <!--Trader Hugh--> <set xpath="/traders/trader\_info\[@id='8'\]/@open\_time">04:05</set> <!--Trader Rekt--> <!--Set your own closing time--> <set xpath="/traders/trader\_info\[@id='1'\]/@close\_time">21:55</set> <!--Trader Joel--> <set xpath="/traders/trader\_info\[@id='2'\]/@close\_time">21:55</set> <!--Trader Jen--> <set xpath="/traders/trader\_info\[@id='6'\]/@close\_time">21:55</set> <!--Trader Bob--> <set xpath="/traders/trader\_info\[@id='7'\]/@close\_time">21:55</set> <!--Trader Hugh--> <set xpath="/traders/trader\_info\[@id='8'\]/@close\_time">21:55</set> <!--Trader Rekt--> </config>

    submitted by /u/frigginNutsack
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    On removing creepy night sounds

    Posted: 03 Dec 2020 01:30 PM PST

    This is a call for help.

    In response to other users in this subreddit who voiced their dissatisfaction with some of the nighttime ambient sounds in the game, I took a closer look at the game files to see how a modder could go about modding the offending sounds out of the game.

    Unfortunately, I currently lack the expertise necessary to complete the mod. As far as I can tell, it will involve: (1) unpacking one of the game's asset files (which I have figured out, thanks to a lucky Google search), (2) replacing the several audio clips responsible for the nighttime noises (which I think I can manage), and (3) repackaging the asset file.

    It's that last part where I run into trouble. In order to do this, my wild guess is that I need access to some kind of program (Unity maybe?) that could repackage everything. Even if I had such a program, and assuming that my machine could run it without breaking, I don't currently have the proficiency to use the engine competently. Finally, there are a bunch of other things inside the asset file that I don't really recognize, and I worry that if I poke around in the file, I could seriously break the game through sheer ignorance.

    Here is what I've discovered so far:

    The creepy nighttime noises are referenced in this asset file:

    ..\7 Days To Die\7DaysToDie_Data\sharedassets1.assets 

    The audio clips within the asset file are:

    a_night_oneshot1.wav a_night_oneshot2.wav a_night_oneshot3.wav a_night_oneshot4.wav a_night_oneshot5.wav a_night_oneshot6.wav 

    These paths aren't referenced in any of the game's .xml files, so I don't think a simple xml mod will remove the creepy sounds from the game. I suspect that the references to these audio clips are hard-coded into the game. Which means, I think, that in order to mod the sounds out, the audio data needs to be replaced with something else.

    The nighttime crickets are in this audio clip, from the same asset file:

    a_crickets_lp.wav 

    So my guess is that replacing the audio data for the six "a_night_oneshot" files with the cricket sounds is the way to go.

    I... just don't know how to do that, myself. Also, I 100% recognize that I could have overlooked something, and a simple xml mod is actually the solution.

    *plaintively: "Help, I'm overwhelmed!"

    submitted by /u/GreensReadItOnReddit
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