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    Friday, May 14, 2021

    7 Days to Die Alpha 19.5 Experimental is out!

    7 Days to Die Alpha 19.5 Experimental is out!


    Alpha 19.5 Experimental is out!

    Posted: 13 May 2021 01:59 PM PDT

    Hey Survivors,
    Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!

    Here is how to opt in:

    1. right click on the game in steam
    2. click on properties
    3. click the "betas" tab
    4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
    5. select that and wait for the game to download.

    Forum Release Thread[community.7daystodie.com]

    Twitch Integration Guide[7daystodie.com]

    Official Alpha 19.5 B48 Release Notes

    Added
    • First version of Twitch Integration.
    • Voxel mesh pooling
    • Chunk decal and model dither fading
    • Distant terrain decreases mesh detail when farther
    • gfx dtmaxlod console command
    • Allow selection of steering mode on controllers by pressing DPad down
    Changed
    • FindTagInChilds does not make garbage
    • Improved Show Stability colors
    • Distant POIs to use a shared material
    • Improved chunk LOD update
    • Optimized chunk object handling and frame timings
    • Optimized terrain mesh generation
    • Optimized terrain control textures to not update with every mesh update
    • Optimized distant terrain tile size
    • Optimized VoxelMesh AddMesh
    • Optimized distant terrain render order
    Fixed
    • Zfighting at barn_02 (window/loot container)
    • Dedi servers fail to update bedroll locations after pickup
    • Block previews have differences in shading at night
    • Block preview for normal blocks leaking a mesh on each update
    • ItemClassBlock CreateMesh having to destroy unneeded colliders
    • Empty voxel meshes were being created
    • Distant POI mesh and material leaks
    • Distant POIs could load and leak extra invisible objects
    • Chunk LOD update not using XZ center for distance

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