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    Thursday, December 16, 2021

    7 Days to Die A20 b231 EXP Patch

    7 Days to Die A20 b231 EXP Patch


    A20 b231 EXP Patch

    Posted: 16 Dec 2021 07:17 AM PST

    A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/3110296484975096085]here[/url].

    A20 b231 EXP Patch

    Posted: 16 Dec 2021 07:17 AM PST

    We have just released an update to A20 Experimental b218 with some great fixes.

    Here is how you can access the A20 Experimental build:

    1. Right click on the game in steam
    2. Click on properties
    3. Click the "betas" tab
    4. The drop down menu will have latest_experimental available <— you want THAT
    5. Select that and wait for the game to download.


    Changelog b219-b231

    Official Forum Bug Reporting Post[community.7daystodie.com]

    Added
    • City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
    • Held candle light visibility
    • VoteRequirements for buff and progression.
    • Random pitch support to sounds played at a position (like impacts) or in head
    • LighLODHeld flickerRadius which does algorithmic motion (added to candle)

    Changed
    • Removed infinite blocks/paint from cheat mode
    • Added missing random loot counts to some raw food crafting ingredients
    • Iron Bars now upgrade to concrete
    • Increased player's held light visibility when world darker
    • Lowered the max texture quality VRAM requirement to 3 GB
    • Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
    • Updated the verbiage referencing the land claim block in the game mode tool tip
    • Slightly lowered the stamina use of the pipe baton
    • Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml
    • Increased sound clip randomness and don't repeat the same clip
    • In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.
    • Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.
    • Reduced the magazine size of the pipe machine gun
    • Lowered the Max Durability of all ranged pipe weapons
    • Most pole and smaller sized shape HP values reduced by 75%
    • Most plate and similar sized shape HP values reduced by 50%
    • Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming
    • Commercial_strip_02 tier 2 questable.
    • .44 magnum rounds are now found earlier in loot progression
    • Reworked the loot found in caskets and coffins
    • Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes
    • House_modern_05 updated
    • Additional changes to store_autoparts_01

    Fixed
    • Teleporting from the boss horde fails the event.
    • Running from the boss hordes no longer rewards you a crate.
    • Boss hordes should stay focused on the target player.
    • Boss hordes could fail if someone leaves the party.
    • If any of the boss horde despawns, despawn the rest.
    • Incorrect wording in twitch settings for custom events.
    • User created map waypoints do not display text
    • Some new blocks like shutters have a stack count of 1
    • Issue with UV's on scaffolding_plank_supported_center
    • Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that
    • Advanced Generation RWG GC Memory Allocation Crash
    • Player placed light sources did not increase visibility of player except on dedi
    • Rain can be seen inside POIs
    • Radiated and feral Mutant zombies don't have spit attack
    • Zombie dogs missing flame effect
    • #reverse now flips the velocity of the vehicle as well.
    • Traders protection buffer area overlapping into POIs outside of the tile
    • Fixed remnant_oldwest_07 z fighting
    • Drone mods of the same type stack. Cargo mods are allowed to stack.
    • In current RWG Oldwest towns can spawn in water
    • NRE when generating 2 worlds without closing the client
    • Party member with shared quest for same restore power location causes current restore power quest to break.
    • Issues in current RWG including Generated World name
    • Removed recognizable credit card logos from ATM
    • Custom POIs added via the "Mods" folder are not spawning in Random Gen
    • Docks_03 in navezgane is almost full of water now.
    • Pregens Trader space adjustments and oldwest_corner fix
    • KeyNotFoundException in advanced gen on 2nd consecutive generation
    • Town tiles can overlap one another, including/cutting in half POI's
    • Missing red tint on cntBuriedLootStashChestInsecure
    • Wrong icon for wedgeNarrowTipLeftTrim2SidedRail
    • 3rd person arrows are pink
    • Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning
    • TerminalWindowEnabled setting not respected when starting a dedi server
    • No flame on candle when equipped
    • Zombie AI gets stuck attacking 1/2 block pillar
    • EntityLootContainer "unloadEntity !dict" can cause NRE
    • Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it
    • Improved PathAbstractions performance during game sessions
    • Timed charges arming audio
    • Burning buff now plays burning sounds.
    • Burning Shaft mod causes pink & different lighting effects
    • Spears missing material when in midflight
    • Multiple restore power quests at the same location cause a corrupted quest
    • Businessman zombie head flopping around during ragdoll

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