• Breaking News

    Friday, January 18, 2019

    7 Days To Die Alpha 17.1 Stable Just Dropped

    7 Days To Die Alpha 17.1 Stable Just Dropped


    Alpha 17.1 Stable Just Dropped

    Posted: 18 Jan 2019 12:50 PM PST

    Friend Finder Friday - January 18, 2019

    Posted: 18 Jan 2019 09:11 AM PST

    Are you tired of surviving alone? Ever wish you had a friend help you through horde nights? Have you ever been so lonely you spawned and placed a zombie corpse in your base to keep you company(You know who you are!)?

    If so, you've come to the right place. By posting here you can find friends to play and survive with! Remember, you don't need to be faster than the zombies just faster than your friends ;)

    Please leave your Steam/XB1/PSN name, what time zone you're in and works best for you, and (If you're on PC) any mods you may be using.

    submitted by /u/AutoModerator
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    Big Ryu done just in time for 17.1

    Posted: 18 Jan 2019 03:36 PM PST

    I’ve been preparing for this day...

    Posted: 18 Jan 2019 07:58 AM PST

    i found why it take forever to fix the game!

    Posted: 18 Jan 2019 07:23 PM PST

    Firearms Modlet Update out.

    Posted: 18 Jan 2019 09:39 PM PST

    Hey all! Sorry for all the vague youtube/pictures I've been sharing of a bunch of guns. I recently dove pretty heavily into asset modding in this game, and have come up with some very interesting things :D Needless to say, the guns are quite popular with everyone! With over 2,000 downloads across all versions/platforms, thats a lot of guns! And a lot of new pressure to live up to!

    It's been a chore to say the least, but I have churned out another update for the guns, this time exploring explosives a bit, with a new M79 single tubed Grenade Launcher! Thunk and all! I also added 8 other weapons, a full list of all current and newly added weapons can be found here.

    I also fixed a few things from my original files. Audio files on silenced guns is redone, models slightly retextured to lighten them up a bit (a few of them, not most), the very much request M1 iconic clip discharge sound, fixed and opened up Reflex sight to more weapons, along with various other mods. Full notes can be found in the ReadMe.

    For all those interested in modding, I plan to do a write up very soon with some amazing sources of knowledge, great guides, and useful programs both free and paid, to help you get started. I do not plan to do "tutorials" myself, but I will answer any and all questions and guide you to people far far better and knowledgeable then myself.

    Firearms 1.2:

    • Main Source:

    https://github.com/Jayick/Firearms-1.2

    • Expansion Branch to original Firearms Modlet:

    https://github.com/Jayick/Firearms/tree/Expansion1

    If you have the previous version of Firearms installed. Simply download the 1.2 version, and REMOVE the old Firearms Modlet, and replace it with Firearms 1.2. Please launch a test map really quick before logging into any live game, to test for any compatibility errors. Due to the overhaul in audio, pathing, and various other small tweaks, items may be rearranged inside your inventory upon login. Your M4A1 just might become a Mossberg. I apologize for this, I can't prevent it without rearranging my XML. From now on I'll add from the bottom rather then in it's correct category.

    How to install

    • Navigate to your 7 Days to Die Directory (default: C:/ProgramFiles86/Steam/Steamapps/Common/7DaystoDie)
    • Right click anywhere in your MAIN directory (not Data/Configs, not 7DaysToDie_Data), and create New Folder
    • Name New Folder: Mods [Our directory should look similar to something like this](https://imgur.com/a/pm5sJKc)
    • Download entire mod pack via GitHub or other Trusted source (I only share via Discord, and GitHub. For my personal mods, do not trust any other source unless verified by me)
    • Drag and Drop Firearms modlet into 7 Days To Die/Mods folder. [Our modlet named "Firearms" should show up under the mods directory like so](https://imgur.com/a/YtYmNW3)
    • To confirm proper boot, upon loading into a map/server, press F1, and you should see our mod load with the following line:

    2018-12-28T22:36:15 2.709 INF [MODS] Trying to load from Firearms 

    2018-12-28T22:36:15 2.709 INF [MODS] Loaded Mod: Firearms (1.0)

    submitted by /u/Jayick
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    I'd like to extend the zombie loot bag despawn time

    Posted: 18 Jan 2019 04:37 PM PST

    Does anybody know in which XML file I need to change what in to leave the zombie loot bags lying around longer? Cheers, be safe

    ~gg

    submitted by /u/__Gwynn__
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    Firearms Modlet update tonight :) Short list of newly added weapons.

    Posted: 18 Jan 2019 03:46 PM PST

    Anyone Ever Noticed This on the TFP Site Before?

    Posted: 18 Jan 2019 03:14 PM PST

    https://7daystodie.com/1961/12/

    I'm almost certain someone has come across this but I noticed it on the site while looking at patch notes and wanted to share. It's always interesting to me to find things like this.

    submitted by /u/Sanctum84
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    High Forest Fortress Alpha 17 Base Build - 7 Days To Die

    Posted: 18 Jan 2019 04:09 PM PST

    Quests Issues

    Posted: 18 Jan 2019 08:24 PM PST

    Friends and I are having issues with quests. The "clear zombie" quests don't seem to spawn any zombies. Anyone else having this issue? Any idea how to correct it or am I just doing something wrong?

    submitted by /u/CFWolf44
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    Alpha 17.1 MY Playthrough Part One

    Posted: 18 Jan 2019 09:30 PM PST

    Follow-up to my post talking about dumbness of Perk Magazines (I wrote a mod)

    Posted: 18 Jan 2019 08:53 PM PST

    This is my second mod for A17 and is focused mainly on reducing the need to be constantly farming XP and instead enjoy more exploration and scavenging:

    https://7daystodie.com/forums/showthread.php?106574-JSS-(Just-Survive-Somehow))

    Love to know what anyone things or suggestions for improvements (it is very much a work in progress).

    submitted by /u/mjrice
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    How to auto-walk/run and auto-melee attack without ANY mods/scripts/macros - Steam version only.

    Posted: 18 Jan 2019 08:42 AM PST

    Auto-walk/run key - the feature that from time to time was being requested to be added to the base game for several (years) alpha versions now. Turns out that it has been "in the game" ever since it appeared on steam. Probably even devs had no idea about its existence. Sounds kinda silly right? Why devs wouldn't know about a certain "feature" in their own game? The answer is simple - the whole thing is directly tied to:

    Steam overlay.

    Yep, you only need steam overlay which is - as we know - enabled is steam's settings by default and assigned to shift+tab. What steam overlay has to do with auto-walk? It looks like by performing a certain key combination by opening and closing the overlay it's possible to trick the game to think that you're keep holding any keyboard button you want.

    This trick works only with keyboard keys and in-game actions that can be performed continuously by simply holding a button like walking, running, melee attacking, etc. It doesn't work with mouse buttons so if you would want to do auto-melee attack in 7dtd - you have to reassign your 'Primary Action' key in game's settings from 'Left Mouse Button' to any other key on your keyboard.

    Here are the basic steps of the whole trick. Let's say that you simply want to auto-walk without holding 'W' key the entire time:

    1. While in game - press 'W' and hold it.
    2. Open steam overlay with shift+tab while still holding 'W'.
    3. Close steam overlay with shift+tab while still holding 'W'.
    4. Open steam overlay again.
    5. Let go of 'W' button while the overlay is on your screen.
    6. Close steam overlay with shift+tab.

    Your character will be auto-walking even though you're not holding 'W' anymore. To interrupt that simply press 'W' again.

    Now the 2 best things about this:

    You can use more than one keyboard button for that trick.

    I did a quick test just to see if it would work and assigned my sprint button from 'shift' to 'Del' key (since you need shift to also access overlay with shift-tab) and 'Primary Action' from 'Left Mouse Button' to 'End' key. Then i performed the steps from above, but i held all 3 keys at the same time - 'W' (walk), 'Del' (sprint) and 'End' (primary action) and poof - my character was constantly sprinting while swinging any melee weapon i had equipped. I'm guessing that a mix of auto-walk + auto-melee attack would be something that people who tend to dig long tunnels would really like to use ;).

    Also as a fun fact: it might not be useful, but it also works with firearms, but only for full auto weapons like AK or SMG (since it's a continuous action - hold to shoot) and after pressing 'R' for reload - the gun starts shooting again by itself. Auto-shooting from rifles, shotguns or pistols doesn't work in this case, because it's "click/press a button to shoot once". This is where those full-auto mods might change that, but again - constant auto-shooting from full-auto weapons might not bring any benefits other than wasting ammo.

    The second awesome thing about this whole trick is: it's universal, very likely works also with most other games on steam provided that you can access steam overlay while playing them of course. There might be some small/niche and very old (from before steam era) titles where steam overlay doesn't work.

    I tested it on a few random games i have installed atm and it worked in every one where i could open the steam overlay, like Starbound, The Isle, Dead Frontier 2, Endless Sky and even frickin' Alien Shooter 1 from 2003.

    Regards :)

    submitted by /u/Sqadro
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    Navezgane EMPTY

    Posted: 18 Jan 2019 06:27 PM PST

    Navezgane is COMPLETELY EMPTY. No Buildings at all. NOTHING. Quit and restarted, same thing. Deleted save, Exited game and deleted save from User/AppData/Roaming, Made a new game. Still EMPTY 😕 Also I tried 'Verify Integrity Of Game'. Any ideas on what to do? Please help 😔

    submitted by /u/R3DDR0S3
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    PvP Server - No Rules - Looking for more

    Posted: 18 Jan 2019 09:14 PM PST

    Looking to recruit more players for fun times =)

    Lets raid bases and just enjoy a PVP environment where you can say what you want and not be banned for it.

    7daystodie server thread: https://7daystodie.com/forums/showthread.php?105012-TroLL-PVP-18-Community-1-75x-Loot-1-8-Start-Date

    submitted by /u/IaMPlaT
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    Quick question, are the servers still populated on PS4, and how many mbps does it use?

    Posted: 18 Jan 2019 09:12 PM PST

    Whats the deal with blade weapons?

    Posted: 18 Jan 2019 09:41 AM PST

    I've always preferred blade weapons, but a17 makes them way less viable than clubs:

    1. Tier 2 blunt (Iron Reinforced Club) can be made on day 1 (no gate)
    2. Tier 2 blade (Hunting Knife) does less damage than tier 1 blade (bone shiv)
    3. Hunting Knife also gated by player level 20 and 7 skill points
    4. Tier 3 blade (Machete) does less damage than Tier 2 blunt (Iron Reinforced Club)
    5. Machete also gated by player level 70 and 12 skill points!

    Am I missing something that makes blades not suck? I'm currently PL 25 and haven't found a machete, so I'm stuck using a mod-less bone shiv since my L4 hunting knife is worse.

    submitted by /u/MotherMGA
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    Did Alpha 17.1 break the maze/jump loop zombie ai exploit?

    Posted: 18 Jan 2019 04:18 PM PST

    Insane lag on bloodmoon

    Posted: 18 Jan 2019 02:34 PM PST

    Hello friends,

    I have a huge problem. During the 3rd bloodmoon I get insane lag drops much more than I ever had in A16. I have 8 gb of ram,a recently upgraded gtx 1050 and a phenom 2 cpu. I have set the game specs to semi-high and disabled most shaders. I have also decreased the level of detail to half and the textures are half quality.

    What do I have to do to make the game not lag horrendously during zombie hordes and especially the bloodmoon? I kill zombies relatively fast (like 1 per couple seconds) and every time a new zombie is spawned the game can lag several seconds.

    submitted by /u/Hollowprime
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    Mutated seeds

    Posted: 18 Jan 2019 04:19 AM PST

    I found the super corn on Navezgane, but I was wondering if there were other mutated seeds that are craftable? How would you even get super corn in a random gen?

    submitted by /u/TheBistromath
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    any self sorting mods out there?

    Posted: 18 Jan 2019 11:55 AM PST

    Are there any mods out there that allow self sorting? Something along the lines of drop your loot after a big grind into a special chest, and have it auto sort into pre-determined storage crates?

    The vending machine could work, but it doesn't hold very many items. Is there a way to mod/edit the vending machine to hold WAY more items?

    submitted by /u/266150
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    creating random world gen in serverconfig xml

    Posted: 18 Jan 2019 05:23 PM PST

    I'm not new to setting up servers for games but i'm looking at the serverconfig xml for 7 days and my buddy whom im doing this for wants a random generated map. i see the line for game world but the values this shows are navezgane and RWG, but online im seeing that you have to type in random gen, so im not sure which value to put here, any ideas?

    submitted by /u/iamcrohnos
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    The ultimate survival game ...

    Posted: 18 Jan 2019 09:31 AM PST

    ...Imagine this ... The game mechanics, looting and resource gathering of 7 days to die, the building of The Forest and the gameplay and weapons of Dying Light.

    submitted by /u/SebbyWebbyDooda
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    Looking for a fellow newbie to join my server

    Posted: 18 Jan 2019 04:23 PM PST

    About to hit my first Day 7 and wanted to know if anyone else wanted to join in - playing alone gets pretty slow. PM me/comment. I'm also in the Discord (@SLATEMUD7)

    submitted by /u/Allen4083
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    Glorious battle between a massive zombie army and a company of survivors!

    Posted: 18 Jan 2019 03:27 PM PST

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