7 Days To Die Base Tour/Showcase Thursday - January 17, 2019 |
- Base Tour/Showcase Thursday - January 17, 2019
- Seems about right
- Don't put trigger group mods on your nail gun. It will crash the game.
- feel free to join my game!
- Block glitches
- When queuing things to be processed in a forge/campfire/chemistry station, leaving the UI negates any perks that decrease production time.
- Holly Sh...! Zombie Bear Horde
- Blood moon, base day 475
- sORRY, if i posted already. but i want somebody to play with lol :(
- Stay Down perk
- Any HIMYM fans here?
- Is there a way to increase the draw distance for user created blocks?
- Don't think this will work much longer
- Do you have these twerking cops? New YMCA?
- 4x4 inventory
- Treasure Maps
- How to gain FPS without changing the settings. You may or may not know this. (FOR LAPTOP USERS)
- Picking up workbenches, etc. On A17 B9?
- My personal issues with the game's development
- When will 17.1 become available for update on Steam?
- A17 Frame Issues (Looking for settings)
Base Tour/Showcase Thursday - January 17, 2019 Posted: 17 Jan 2019 09:10 AM PST Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night? Take a video or some screenshots and post them here to share with your fellow survivors! [link] [comments] | ||
Posted: 17 Jan 2019 03:46 AM PST
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Don't put trigger group mods on your nail gun. It will crash the game. Posted: 17 Jan 2019 06:35 PM PST I put a burst mod on my nail gun it went to -2 since it can only hold 10 bullets. I was then unable to loot and had to restart, my dedicated server wouldn't even acknowledge any commands when i tried to shutdown the server. Later on I tried to put the fully auto mod on my nail gun and wanted to show my friends that were logged on. As soon as I shot it the nails went to -996 and both of my friends froze in place on my screen and I froze in place on their screen. I was able to actually shutdown the server. But still just a warning to people about the nail gun mods. Edit: Ok I am currently unable to log back into the server. my friends are not having an issue, I think it has to do with the -amo that i had in the weapon when i logged off. It has actually corrupted my player account. I am unable to log into the server with my account and if I do then the server crashes for everyone that is logged into the game. in the end I just deleted my player saved file and began the game with a new character, gave myself enough xp to get back to the level that i was at and luckily about half of my gear wasnt on me but i still lost some mods and stuff but I am back to playing. [link] [comments] | ||
Posted: 17 Jan 2019 07:41 PM PST add me on steam, username is upperautomatic [link] [comments] | ||
Posted: 17 Jan 2019 08:59 PM PST I've noticed after some of my flagstone blocks get destroyed that I can't place a new one in that spot. I've destroyed blocks around it to reset it but no luck. Wondering if other people have had a similar issue and what you've done to fix it? [link] [comments] | ||
Posted: 17 Jan 2019 01:38 PM PST I understand what is going on in terms of how the game creates this (it is removing the processing time bonus due to perks) but is this intentional or a bug? If it is intentional, why is the game trying to make me not play it? [link] [comments] | ||
Holly Sh...! Zombie Bear Horde Posted: 17 Jan 2019 10:34 PM PST
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Posted: 17 Jan 2019 05:03 AM PST
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sORRY, if i posted already. but i want somebody to play with lol :( Posted: 17 Jan 2019 07:51 PM PST username is upperautomatic, i have a game running that's pve and i would like some people to play with. ask me about the game rules if you're curious :D [link] [comments] | ||
Posted: 17 Jan 2019 03:35 PM PST I was wondering if the Stay Down perk works with sledgehammers too. Cause the description only mentions clubs. BTW, I'm playing on Alpha 17 (b240). [link] [comments] | ||
Posted: 17 Jan 2019 06:37 PM PST
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Is there a way to increase the draw distance for user created blocks? Posted: 17 Jan 2019 12:34 PM PST I built a large viewing platform on top of a mountain, and If I get a certain distance away from this large creation, it pops out, and disappears, although i can still see the mountain. How can I be a farther distance away and still see a huge build? [link] [comments] | ||
Don't think this will work much longer Posted: 17 Jan 2019 10:43 AM PST
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Do you have these twerking cops? New YMCA? Posted: 17 Jan 2019 02:29 PM PST | ||
Posted: 17 Jan 2019 04:28 PM PST Is there a way to make it so that a person that didn't place a vehicle can access it's inventory? Looked through the xmls but didn't see anything. The main reason is because when me and my wife go out, if we use one 4x4 to go out then we have to resort to putting things in a loot box and the other picking it up to put it in the jeep. Which is more annoying than anything else. [link] [comments] | ||
Posted: 17 Jan 2019 12:40 PM PST Are these still in game? I've been playing for awhile and never seen one. [link] [comments] | ||
How to gain FPS without changing the settings. You may or may not know this. (FOR LAPTOP USERS) Posted: 17 Jan 2019 05:04 PM PST You may or may not know this but there is a simple yet effect way. Cause when I play without the charger charging my laptop it's laggy and jittery with frames but as soon as I turn on my charger on then all of it clears and I get smooth... smooth enough game play. [link] [comments] | ||
Picking up workbenches, etc. On A17 B9? Posted: 17 Jan 2019 07:14 AM PST I've seen people say that you can pick up your objects as long as its within your land claim zone. I cant get it to work? [link] [comments] | ||
My personal issues with the game's development Posted: 17 Jan 2019 04:14 AM PST Many of you may have seen my comments recently about this game. I tend to be very critical of the game at this point. I've been here, mostly silently since day 1. It is in fact, the last kickstarter/early access I've contributed to. Some of you wildly defend many of the comments I make without understanding the root of my frustration. So much potential to be a really great game. Rather than go on a rant, I wanted to offer the reasons why I'm frustrated with the Fun Pimps instead of the what I'm frustrated with the game.
The game started being developed in 2011 and it wasn't until 2013 that the game hit kickstarter. There was an optimistic promise of a 2014 release.
Shortly after it's release on Steam, fall 2013, it was hit with a copyright strike. Why? It was an honest misunderstanding, no fault to the fun pimps. An asset they purchased in the unity story was copywritten, they didn't know etc. Ok. https://www.cinemablend.com/games/Why-7-Days-Die-Was-Removed-From-Steam-60086.html This means though that they were and possibly still are purchasing things from the unity marketplace. Is this wrong? No. Not at all. It's a perfectly valid way to flush out your game. It's almost like hiring a free lancer but you're getting prêt-à -porter instead bespoke. No biggie. but unity marketplace still in alpha at the 8+ year mark? From best I can tell: mocap for zombie movement https://assetstore.unity.com/packages/3d/animations/zombie-pro-mocap-animation-pack-47059 zombie pack https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-repack-86017 you know what. instead of me listing all of them, just, if you're interested just search for zombie over there. Needless to say, it's a good deal of assets. In fairness, again this is perfectly valid way of flushing out your game. However, the first stretch goal was to hire programmers and artists... Maybe they did that. But it doesn't look like it. Dead or life support list of features promised at kickstarter
*** NOTE: other people have mentioned the traders but honestly there's some maps where there isn't a trader, not to mention as one user posted, They are god like beings full of powers unseen by us mortals. Their land is protected, they have telekinetic powers to teleport players outside the base... Add up my hard earned money plus the potential this game has versus what they haven't finished in 8+ freaking years and then pile on the half a million kick starter money and the 2 million + in sales they've gotten (according to steam numbers ) plus the xbox/ps version sales... why are we still in alpha? That's the crux of my personal frustration is "WHY ARE WE STILL IN ALPHA?" And that's not a call to push it to market as a competed game tomorrow and throw your hands up. I'm not calling for it to join Duke Nukem Forever in the great halls of Vaporware. But come on. I know I'll get shit for this. "Why are you here?" I'm an investor. I put my money in. I know you puts your money and you take your chances but that doesn't mean I don't get to call them out on their shit. 8+ years going on 9... average development time for a triple a game is 18 to 36 months. Indy game 5 years. They're approaching double the average indy time. Keep in mind they've had a triple a budget or it looks that way. 24.99 (steam cost not counting for sales, etc) * the minimum 2million owners, almost 50 million. That's just in sales. Assuming they're on the low end of that 2 million sale mark. [link] [comments] | ||
When will 17.1 become available for update on Steam? Posted: 17 Jan 2019 10:14 AM PST This is the first update since I've started playing. I haven't seen the update yet when launching the game, what's the delay usually like for these kinds of patches? [link] [comments] | ||
A17 Frame Issues (Looking for settings) Posted: 17 Jan 2019 09:45 AM PST Hi all, In A16 I was able to run pretty good settings and get near 60 frames. Now in A17 I run the same settings and get just about 30 frames. Was just wondering what settings people were using for A17. Processor: Intel i7 6700 3.40GHz Graphics: Nvidia GeForce GTX 960 RAM: 8 GB Thanks in advance. [link] [comments] |
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