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    Saturday, March 2, 2019

    7 Days To Die Let's Play Saturday - March 02, 2019

    7 Days To Die Let's Play Saturday - March 02, 2019


    Let's Play Saturday - March 02, 2019

    Posted: 02 Mar 2019 09:10 AM PST

    Looking to share you're gameplay videos with everyone or for an audience when you go live?

    Post here with a link to your Youtube/Twitch Channel or whichever video/playlist you're looking to share!

    submitted by /u/AutoModerator
    [link] [comments]

    What is this 7,000 health block underground?

    Posted: 02 Mar 2019 02:47 PM PST

    It sounds like I'm hitting metal but I get nothing for hitting it. It doesn't look like anything that I recognize either, it's just a low texture blurry block like the rest.

    Anyone ever encountered these?

    Edit: Never mind I didn't hit it enough. It gave me a few diamonds and some silver. I guess you have to hit it a LOT to get anything off it

    submitted by /u/ChuunibyouImouto
    [link] [comments]

    Alpha 17.2 VS Bases! Maze! Elevated! Fall Trap! Video

    Posted: 02 Mar 2019 07:15 AM PST

    How can somebody join my game?

    Posted: 02 Mar 2019 12:10 PM PST

    Do they need to join me via Steam simply or?

    submitted by /u/RyKaB17
    [link] [comments]

    Need help to find some modding tutorials

    Posted: 02 Mar 2019 06:35 AM PST

    When I search for modding tutorials all I can find are videos.

    Are assume there have to be some written ones but my google-fu seems to be to weak to find them :(

    Can someone give me a link please?

    submitted by /u/ProlIydrunk
    [link] [comments]

    End game

    Posted: 02 Mar 2019 06:14 AM PST

    I have finally reached the end game perk wise and tool wise and I will admit I do not have much motivation to keep playing.

    Most of my points were spent in Int first of all so I could ride around in style in 4x4s and Gyrocopters. Now I have one of each, lead batteries filling two chests and a grinder maze of traps so horde nights are no real threat.

    The fact that my time is better spent mining and farming car spawns to get dukes to get ammunition and batteries that I have too much of is rather boring. Even the exciting chain saw unlock was underwhelming.

    I'm wondering if there is anything in the end game that I am missing, some activity that should be driving me besides invading POIs.

    submitted by /u/Zatch_Nakarie
    [link] [comments]

    Getting server crash when a player connects to the dedicated server 17.2 Stable (Linux)

    Posted: 02 Mar 2019 06:34 PM PST

    Hi. I recently updated our 7 Days to Die Dedicated server to 17.2 Stable and when players connect the server crashes with this Error output in the terminal.

    ./7DaysToDieServer.x86_64 -configfile=/home/sdtd/serverfiles/serverconfig.xml -nographics -dedicated -logfile /home/sdtd/serverfiles/serverlogtest.txt eac_server.so [x64] :: OnLoad() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 251570 Stacktrace: at (wrapper managed-to-native) UnityEngine.Texture2D.Internal_CreateImpl (UnityEngine.Texture2D,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,intptr) <0x00080> at (wrapper managed-to-native) UnityEngine.Texture2D.Internal_CreateImpl (UnityEngine.Texture2D,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,intptr) <0x00080> at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,intptr) <0x00046> at UnityEngine.Texture2D..ctor (int,int,UnityEngine.TextureFormat,bool,bool,intptr) <0x0008b> at UnityEngine.Texture2D..ctor (int,int) <0x00042> at AllocsFixes.FileCache.MapTileCache..ctor (int) <0x0005c> at AllocsFixes.MapRendering.MapRendering..ctor () <0x00056> at AllocsFixes.MapRendering.MapRendering.get_Instance () <0x0003f> at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (object) <0x00040> at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0x00069> Native stacktrace: Aborted (core dumped) 

    Log reports as:

    Set current directory to /home/sdtd/serverfiles Found path: /home/sdtd/serverfiles/7DaysToDieServer.x86_64 Mono path[0] = '/home/sdtd/serverfiles/7DaysToDieServer_Data/Managed' Mono config path = '/home/sdtd/serverfiles/7DaysToDieServer_Data/Mono/etc' Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so libeac_server.so libeasyanticheat.so libgetrss.so libsteam_api.so steamclient.so libMouseLib.so Initialize engine version: 2018.2.0f2 (787658998520) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.150 seconds UnloadTime: 0.620000 ms 2019-03-02T21:24:02 0.083 INF Awake 2019-03-02T21:24:02 0.128 WRN Setting global culture failed! 2019-03-02T21:24:02 0.187 INF Version: Alpha 17.2 (b27) Compatibility Version: Alpha 17.2, Build: Linux 64 Bit 2019-03-02T21:24:02 0.187 INF System information: 2019-03-02T21:24:02 0.253 INF OS: Linux 4.15 Ubuntu 18.04 64bit 2019-03-02T21:24:02 0.255 INF CPU: Intel(R) Xeon(R) CPU E5-2690 v2 @ 3.00GHz (cores: 8) 2019-03-02T21:24:02 0.263 INF RAM: 9984 MB 2019-03-02T21:24:02 0.263 INF GPU: Null Device (128 MB) 2019-03-02T21:24:02 0.266 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2019-03-02T21:24:03 0.282 INF Last played version: Alpha 17 2019-03-02T21:24:03 0.283 INF Local UTC offset: -5 hours 2019-03-02T21:24:03 0.283 WRN Setting global culture failed! 2019-03-02T21:24:03 0.291 INF Command line arguments: ./7DaysToDieServer.x86_64 -configfile=/home/sdtd/serverfiles/serverconfig.xml -nographics -dedicated -logfile /home/sdtd/serverfiles/serverlogtest.txt 2019-03-02T21:24:03 0.294 INF Parsing server configfile: /home/sdtd/serverfiles/serverconfig.xml 2019-03-02T21:24:03 0.351 INF Parsing server configfile successfully completed 2019-03-02T21:24:03 0.352 INF Starting dedicated server level=Navezgane game name=My Game 2019-03-02T21:24:03 0.352 INF Maximum allowed players: 8 2019-03-02T21:24:03 0.352 INF Game mode: GameModeSurvival 2019-03-02T21:24:03 0.352 INF Dedicated server only build 2019-03-02T21:24:03 0.355 INF Not running in Big Picture Mode, no on-screen keyboard available 2019-03-02T21:24:03 0.355 INF Starting PlayerInputManager... 2019-03-02T21:24:03 0.372 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False) 2019-03-02T21:24:03 0.544 INF Starting UserProfileManager... 2019-03-02T21:24:03 0.561 INF Texture quality is set to 3 2019-03-02T21:24:03 0.627 INF [NET] Disabling protocol: SteamNetworking 2019-03-02T21:24:03 0.627 INF NET: InitCallbacks 2019-03-02T21:24:03 0.629 INF [MODS] Start loading 2019-03-02T21:24:03 0.630 INF [MODS] Trying to load from Allocs_CommandExtensions 2019-03-02T21:24:03 0.645 INF [MODS] Found ModAPI in AllocsCommands.dll, creating instance 2019-03-02T21:24:03 0.646 INF [MODS] Loaded Mod: Allocs command extensions (18) 2019-03-02T21:24:03 0.646 INF [MODS] Trying to load from Allocs_CommonFunc 2019-03-02T21:24:03 0.647 INF [MODS] Found ModAPI in 7dtd-server-fixes.dll, creating instance 2019-03-02T21:24:03 0.647 INF [MODS] Loaded Mod: Allocs server fixes (20) 2019-03-02T21:24:03 0.647 INF [MODS] Trying to load from Allocs_WebAndMapRendering 2019-03-02T21:24:03 0.648 INF [MODS] Found ModAPI in MapRendering.dll, creating instance 2019-03-02T21:24:03 0.648 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (30) 2019-03-02T21:24:03 0.648 INF [MODS] Initializing mod code 2019-03-02T21:24:03 0.649 INF [MODS] Loading done 2019-03-02T21:24:03 0.659 INF Loading permissions file at '/home/sdtd/.local/share/7DaysToDie/Saves/serveradmin.xml' 2019-03-02T21:24:03 0.684 INF Loading permissions file done. UMA Overlay loading took 316 ms (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) UMA Slot loading took 1 ms (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader 2019-03-02T21:24:04 1.734 INF WorldStaticData.Init() needed 0.496s 2019-03-02T21:24:04 1.743 INF Started Telnet on 8081 2019-03-02T21:24:04 1.744 INF Awake done in 1662 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 3) 2019-03-02T21:24:04 1.949 INF Atlas reset took 197 ms 2019-03-02T21:24:04 1.949 INF Atlas load took 203 ms Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 8706. Total: 26.340000 ms (FindLiveObjects: 1.604000 ms CreateObjectMapping: 0.538000 ms MarkObjects: 14.589000 ms DeleteObjects: 9.601000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8706. Total: 16.003000 ms (FindLiveObjects: 1.386000 ms CreateObjectMapping: 0.389000 ms MarkObjects: 14.211000 ms DeleteObjects: 0.014000 ms) 2019-03-02T21:24:04 2.042 INF NET: Starting server protocols 2019-03-02T21:24:04 2.049 INF NET: LiteNetLib server started 2019-03-02T21:24:04 2.055 INF StartGame Unloading 1 Unused Serialized files (Serialized files now loaded: 3) 2019-03-02T21:24:05 2.394 INF Atlas reset took 196 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8733. Total: 22.797000 ms (FindLiveObjects: 1.386000 ms CreateObjectMapping: 0.357000 ms MarkObjects: 14.221000 ms DeleteObjects: 6.831000 ms) 2019-03-02T21:24:06 3.283 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 17.2 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 3 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsBloom = True GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDOF = False GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsDynamicMusicVolume = 1 GamePref.OptionsFieldOfView = 65 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGamma = 0.375 GamePref.OptionsGraphicsQuality = 1 GamePref.OptionsGrassDistance = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsImageEffects = True GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.5 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMotionBlur = 1 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.5 GamePref.OptionsObjectBlur = False GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 0 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 0 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 3000 GamePref.OptionsReflectionQuality = 2 GamePref.OptionsReflectionRefreshMode = ViaScripting GamePref.OptionsReflectionRefreshRate = 0 GamePref.OptionsReflectionShadowDistance = 60 GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces GamePref.OptionsResolution = 0 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShadowDistance = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsSSAO = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsStreamingMipmapsBudget = 4096 GamePref.OptionsStreamingMipmapsEnabled = True GamePref.OptionsSunShafts = True GamePref.OptionsTempCelsius = False GamePref.OptionsTextureQuality = 1 GamePref.OptionsTreeDistance = 4 GamePref.OptionsTreeQuality = 2 GamePref.OptionsUMATextureQuality = 1 GamePref.OptionsViewDistance = 6 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 1 GamePref.OptionsWaterParticleLimiter = 0.5 GamePref.OptionsWaterQuality = 1 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 3 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = /home/sdtd/.local/share/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = A 7 Days to Die server GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxPlayerCount = 8 GamePref.ServerName = My Game Host GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.UserDataFolder = /home/sdtd/.local/share/7DaysToDie GamePref.WorldGenSeed = asdf GamePref.WorldGenSize = 4096 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2019-03-02T21:24:06 3.351 INF StartAsServer 2019-03-02T21:24:20 17.546 INF Block IDs with mapping 2019-03-02T21:24:20 17.547 INF BlockIDs from Mapping 2019-03-02T21:24:21 18.522 INF Item IDs with mapping 2019-03-02T21:24:21 18.523 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 274) WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Standard (Roughness setup)' - Pass 'ShadowCaster' has no vertex shader 2019-03-02T21:24:25 22.539 INF createWorld: Navezgane, My Game, GameModeSurvival 2019-03-02T21:24:25 22.605 INF Started thread ChunkCalc 2019-03-02T21:24:25 22.605 INF Started thread ChunkRegeneration 2019-03-02T21:24:25 22.691 INF World.Load: Navezgane 2019-03-02T21:24:25 22.732 WRN Loaded world file from different version: 'Alpha 17 (b240)' 2019-03-02T21:24:25 22.746 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2019-03-02T21:24:32 30.226 INF Started thread GenerateChunks 2019-03-02T21:24:33 31.096 INF Loading dtm raw file took 822ms 2019-03-02T21:24:34 31.294 INF Biomes image size w= 3072, h = 3072 2019-03-02T21:24:34 31.760 INF Loading and creating biomes took 663ms 2019-03-02T21:24:35 33.179 INF Loading and parsing of generator took 1418ms 2019-03-02T21:24:36 33.316 INF Started thread SaveChunks /home/sdtd/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region 2019-03-02T21:24:37 35.151 INF AstarManager Init 2019-03-02T21:24:38 35.518 INF Weather Packages Created FROM BIOMES 2019-03-02T21:24:38 35.888 INF createWorld() done 2019-03-02T21:24:38 35.889 INF Loading players.xml 2019-03-02T21:24:38 35.989 INF Loaded player 2019-03-02T21:24:38 36.223 INF [EAC] Starting EAC server 2019-03-02T21:24:38 36.266 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x40aca420 LogLevel: Verb. 2019-03-02T21:24:38 36.266 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewangles (vec3f), player_health (uint32), player_tickflags (uint32) }. 2019-03-02T21:24:39 36.270 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewangles (vec3f), player_fov (uint32), weapon_id (uint32) }. 2019-03-02T21:24:39 36.271 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewangles (vec3f), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewangles (vec3f), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32) }. 2019-03-02T21:24:39 36.342 ERR GetString: InvalidCastException LandClaimOnlineDurabilityModifier 2019-03-02T21:24:39 36.344 INF Error in Web.ctor: System.ArgumentException: Path is empty at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions..ctor () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions.get_Instance () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.PathHandler..ctor (System.String _moduleName, Int32 _defaultPermissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.SimpleRedirectHandler..ctor (System.String target, System.String moduleName) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web..ctor () [0x00000] in <filename unknown>:0 2019-03-02T21:24:39 36.345 INF StartGame done 2019-03-02T21:24:39 36.864 INF [Steamworks.NET] GameServer.Init successful 2019-03-02T21:24:39 36.873 INF [Steamworks.NET] Making server public 2019-03-02T21:24:39 37.127 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90123972920489994 2019-03-02T21:25:26 83.490 INF NET: LiteNetLib: Connect from: 71.204.191.16:59557 2019-03-02T21:25:26 83.498 INF Started thread NCS_Reader_636871767240177890_0 2019-03-02T21:25:26 83.498 INF Started thread NCS_Writer_636871767240177890_0 2019-03-02T21:25:26 83.504 INF Started thread NCS_Reader_636871767240177890_1 2019-03-02T21:25:26 83.505 INF Started thread NCS_Writer_636871767240177890_1 2019-03-02T21:25:26 83.505 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2019-03-02T21:25:26 83.512 INF NPCID.Write 2019-03-02T21:25:26 83.690 INF NPPL.Read 2019-03-02T21:25:26 83.737 INF PlayerLogin: BlushBerry/Alpha 17.2 2019-03-02T21:25:26 83.737 INF Client IP: 71.204.191.16 2019-03-02T21:25:26 83.739 INF [Steamworks.NET] Auth.AuthenticateUser() 2019-03-02T21:25:26 83.745 INF [Steamworks.NET] Authenticating player: BlushBerry SteamId: 76561198059841644 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2019-03-02T21:25:26 83.994 INF [Steamworks.NET] Authentication callback. ID: 76561198059841644, owner: 76561198059841644, result: k_EAuthSessionResponseOK 2019-03-02T21:25:26 83.994 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198059841644', OwnerID='76561198059841644', PlayerName='BlushBerry' 2019-03-02T21:25:26 83.995 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198059841644', OwnerID='76561198059841644', PlayerName='BlushBerry' 2019-03-02T21:25:26 83.997 INF [EAC] Log: [EAC Server] [Info] [RegisterClient] Client: 0x1 PlayerGUID: 76561198059841644 PlayerIP: 71.204.191.16 OwnerGUID: 76561198059841644 PlayerName: BlushBerry 2019-03-02T21:25:27 84.585 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Message: Client authenticated. 2019-03-02T21:25:27 84.585 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [Backend] Connection established. 2019-03-02T21:25:27 84.594 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated 2019-03-02T21:25:27 84.807 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (1/2). Client: 0x1. 2019-03-02T21:25:28 85.308 INF [EAC] Log: [EAC Server] [Info] [Register Client] Success (2/2). Client: 0x1 2019-03-02T21:25:28 85.308 INF [EAC] Log: [EAC Server] [Info] [QueueClientUpdate] Client: 0x1 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 2019-03-02T21:25:28 85.335 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely 2019-03-02T21:25:28 85.335 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198059841644', OwnerID='76561198059841644', PlayerName='BlushBerry' 2019-03-02T21:25:28 85.336 INF Allowing player with id 76561198059841644 2019-03-02T21:25:29 87.186 INF RequestToEnterGame: 76561198059841644/BlushBerry 2019-03-02T21:25:38 96.188 INF Time: 1.17m FPS: 20.00 Heap: 1017.6MB Max: 1017.6MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1817.4MB 2019-03-02T21:26:08 126.196 INF Time: 1.67m FPS: 20.18 Heap: 1017.7MB Max: 1017.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1817.6MB 2019-03-02T21:26:33 150.586 INF RequestToSpawnPlayer: 171, BlushBerry, 7 2019-03-02T21:26:33 150.647 INF Created player with id=171 2019-03-02T21:26:34 151.281 INF Player connected, entityid=171, name=BlushBerry, steamid=76561198059841644, steamOwner=76561198059841644, ip=71.204.191.16 2019-03-02T21:26:34 151.282 INF Player set to online: 76561198059841644 2019-03-02T21:26:39 156.682 INF Time: 2.17m FPS: 32.80 Heap: 901.1MB Max: 1017.7MB Chunks: 289 CGO: 33 Ply: 1 Zom: 5 Ent: 6 (6) Items: 0 CO: 1 RSS: 1851.1MB 2019-03-02T21:26:44 161.337 INF GMSG: Player 'BlushBerry' joined the game 2019-03-02T21:26:44 161.343 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: -60, 61, 0): EntityID=171, PlayerID='76561198059841644', OwnerID='76561198059841644', PlayerName='BlushBerry' Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception Receiving unhandled NULL exception #0 0x007f2d64b96000 in funlockfile #0 0x007f2d64f98000 in funlockfile #0 0x007f2d64794000 in funlockfile #0 0x007f2d64593000 in funlockfile #0 0x007f2d64392000 in funlockfile #0 0x007f2d6559b000 in funlockfile #0 0x007f2d64995000 in funlockfile #0 0x007f2d64191000 in funlockfile #0 0x007f2d03dfd000 in funlockfile #0 0x007f2d58569000 in funlockfile #0 0x007f2d03bfc000 in funlockfile #0 0x007f2d03ffe000 in funlockfile #0 0x007f2d65199000 in funlockfile #1 0x007f2d64b965b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d643925b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d6559b5b0 in operator new[](unsigned long, std::nothrow_t const&) #0 0x007f2d63d8f000 in funlockfile #0 0x007f2d5876a000 in funlockfile #0 0x007f2d64d97000 in funlockfile #0 0x007f2d58368000 in funlockfile #0 0x007f2d6539a000 in funlockfile #0 0x007f2d5896b000 in funlockfile #0 0x007f2d033f8000 in funlockfile Receiving unhandled NULL exception #0 0x007f2d58b6c000 in funlockfile #0 0x007f2d037fa000 in funlockfile #0 0x007f2d039fb000 in funlockfile #0 0x007f2d035f9000 in funlockfile #1 0x007f2d64f985b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d645935b0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #1 0x007f2d647945b0 in operator new[](unsigned long, std::nothrow_t const&) #0 0x007f2d02ff6000 in funlockfile #1 0x007f2d585695b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d03bfc5b0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #1 0x007f2d651995b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d03ffe5b0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #0 0x007f2d63f90000 in funlockfile #1 0x007f2d641915b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d03dfd5b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d63d8f5b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d649955b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d64d975b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d6559b6a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d5876a5b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d6539a5b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d64b966a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d583685b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d643926a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d5896b5b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d033f85b0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #1 0x007f2d037fa5b0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #1 0x007f2d02ff65b0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d039fb5b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d64f986a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d035f95b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d645936a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d63f905b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d03bfc6a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d03ffe6a0 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception #2 0x007f2d651996a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d585696a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d63d8f6a0 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d58b6c5b0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d6539a6a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d647946a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d641916a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d64d976a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d649956a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d03dfd6a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d6559b710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d583686a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64b96710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d033f86a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d5896b6a0 in operator new[](unsigned long, std::nothrow_t const&) #0 0x007f2d031f7000 in funlockfile #2 0x007f2d5876a6a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64392710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d037fa6a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d03bfc710 in operator new[](unsigned long, std::nothrow_t const&) #0 0x007f2d029f3000 in funlockfile #3 0x007f2d64f98710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d63f906a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d035f96a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64593710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d039fb6a0 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d02ff66a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d03ffe710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64191710 in operator new[](unsigned long, std::nothrow_t const&) Receiving unhandled NULL exception Receiving unhandled NULL exception #3 0x007f2d6539a710 in operator new[](unsigned long, std::nothrow_t const&) #0 0x007f2d02df5000 in funlockfile #3 0x007f2d58569710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64794710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d64d97710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d65199710 in operator new[](unsigned long, std::nothrow_t const&) #2 0x007f2d58b6c6a0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d03dfd710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d63d8f710 in operator new[](unsigned long, std::nothrow_t const&) #4 0x007f2d6559b720 in (Unknown) #4 0x007f2d64b96720 in (Unknown) #4 0x007f2d64392720 in (Unknown) #3 0x007f2d64995710 in operator new[](unsigned long, std::nothrow_t const&) #4 0x007f2d03bfc720 in (Unknown) Receiving unhandled NULL exception #0 0x007f2d027f2000 in funlockfile #4 0x007f2d03ffe720 in (Unknown) #4 0x007f2d64f98720 in (Unknown) #4 0x007f2d64593720 in (Unknown) #4 0x007f2d64191720 in (Unknown) #3 0x007f2d58368710 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d029f35b0 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d033f8710 in operator new[](unsigned long, std::nothrow_t const&) #4 0x007f2d58569720 in (Unknown) #3 0x007f2d5876a710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d037fa710 in operator new[](unsigned long, std::nothrow_t const&) #3 0x007f2d5896b710 in operator new[](unsigned long, std::nothrow_t const&) #1 0x007f2d031f75b0 in operator new[](unsigned long, std::nothrow_t const&) #4 0x007f2d03dfd720 in (Unknown) #4 0x007f2d64995720 in (Unknown) #4 0x007f2d6539a720 in (Unknown) #3 0x007f2d035f9710 in operator new[](unsigned long, std::nothrow_t const&) 

    Keep in mind I've used both my own config and the default config for testing. Both results in a server crash.

    Uname -a: Linux nuclearempire 4.15.0-45-generic #48-Ubuntu SMP Tue Jan 29 16:28:13 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux

    submitted by /u/djblushberry
    [link] [comments]

    Coming back to 7 days

    Posted: 02 Mar 2019 01:58 PM PST

    Hey guys i'm about to start playing this again , any new things to look out for or new updates ?

    submitted by /u/moekaoui
    [link] [comments]

    Can't see orange smoke from airdrop

    Posted: 02 Mar 2019 04:48 PM PST

    I've messed with some settings to get more stable 60fps during horde night but now I can't see the orange smoke from the airdrop. Any idea what settings to modify in order to see it again?

    submitted by /u/christianarg
    [link] [comments]

    Bad base design

    Posted: 02 Mar 2019 10:14 AM PST

    Hi people!

    My friend and I have been playing since A17 and have created a base with a concrete wall around it forcing enemies into a funnel lined with traps. The enemies for the first few hordes were great and funelled in nicely, but now they are just atacking any part of the wall completely bypassing our defenses. We can't figuire out what we are doing wrong, do we need to have traps all the way around our base to protect it, and can the funnel and trap base design work at all?

    If anyone has any experience here and has an idea about what we are doing wrong, or can reconmend a good base design guide that isn't too long winded I would really appreciate it.

    We don't want to copy an exact design but don't want to start again put 40+ hours into a game just to create a design that doesn't work.

    submitted by /u/Johnny-Elbows
    [link] [comments]

    MULTIPLE HACK ATTEMPTS REPORTED

    Posted: 02 Mar 2019 06:17 PM PST

    I have had multiple hack attempts against the telnet session on my server. I have been adding the entire ISP subnet to my DROP packet policy in my IP Tables firewall. I have also been reporting the attempt by doing an ARIN IP LOOKUP and sending an email with text log to the abuse point of contact.

    See the BLACKLIST on my website if you are also interested in dropping the subnets yourself. 7-days-to-die

    LOG of an example telnet hack attempt

    2019-03-01T21:00:01 17743.596 ERR IOException in ReadLine for TelnetClient_125.64.94.208:33744: Write failure
    2019-03-01T21:00:01 17743.597 EXC Write failure
    SocketException: The socket has been shut down
    at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
    at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
    Rethrow as IOException: Write failure
    at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
    at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0
    at TelnetConnection.HandlerThread (.ThreadInfo _tInfo) [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    TelnetConnection:HandlerThread(ThreadInfo)
    ThreadManager:myThreadInvoke(Object)

    (Filename: Line: -1)

    submitted by /u/morggin
    [link] [comments]

    3rd person view in Vehicles?

    Posted: 02 Mar 2019 02:00 PM PST

    Okay so I am wondering is there a 3rd person view option for when you are driving in vehicles now? Also how do you switch to 3rd person view, the games changed so much it's like having to re learn how to play it lol. Thanks ahead of time.

    submitted by /u/0RustyOldFart0
    [link] [comments]

    What do you guys manufacture for money in A17?

    Posted: 02 Mar 2019 06:13 AM PST

    I remember I used to craft and sell stuff for money in previous versions, but can't recall what sells decently now.

    submitted by /u/duckrollin
    [link] [comments]

    Need some on xb1. Day 275 will give gear.

    Posted: 02 Mar 2019 09:40 AM PST

    I'm tryna get some players to play with

    submitted by /u/Vicepter
    [link] [comments]

    Golden boar?

    Posted: 02 Mar 2019 10:42 AM PST

    17.2 RWG Gone weird?

    Posted: 02 Mar 2019 10:41 AM PST

    Heya all. Just wanted to check if anyone else who's made some RWG if all of yours have had huge biomes? Like only one of each biome that's really big? (I've generated quite a few now and they're all like this.) Did they change it from 17.1 where there were several of the same biomes dotted around? Thanks in advance! :)

    submitted by /u/Mazziezor
    [link] [comments]

    Will the waves get harder every 7 days

    Posted: 02 Mar 2019 04:37 AM PST

    So. I've completed the 7th day in this game. I'm assuming the next horde is at 14th day.

    Will the enemies get stronger by then?

    submitted by /u/OlixsHD
    [link] [comments]

    (When) will a new update come to PS4?

    Posted: 02 Mar 2019 07:43 AM PST

    I haven't found any news considering this topic, but i am too curious as the PC game seems so much better and i am a bit exhausted of the current version..

    submitted by /u/SoulOfMidgard
    [link] [comments]

    Could use help with xml's

    Posted: 01 Mar 2019 10:26 PM PST

    Currently trying to find the hardness/damage for the garagedoorhouse so i can use that for my garage in base to allow 4x4 trucks instead of the drawbridge but they have 1000 health and wouldnt stand up for more than 5 seconds flat. If anyone knows where or what xml it is to edit this please let me know. As well as I would like to edit my bedrock level to be a bit lower than what it normally is, I like to tunnel and was attempting to do a world with the hive from raccoon city under but cannot dig very far.

    submitted by /u/TheDreadnaught7
    [link] [comments]

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