7 Days To Die 7 Days to Die Alpha 19 B173 Patch Notes |
- 7 Days to Die Alpha 19 B173 Patch Notes
- Wanted to test out the night vision goggles, glad I could see it coming
- It do be like that lately
- How stupid can you be?
- Infection cured
- New 19 B173 out today!
- Make Spider zombies crawl on walls and ceilings
- Anybody wanna paste the 173 patch notes? forums are always down feelsbad
- Just in case you missed a Senior Developer cosplaying as Trader Jen...
- Just looking through some of my Alpha 18 screenshots.... reminiscing.
- New Player in need of tips
- Why did this happen?!
- A quick tour of my no-nonsense base, and a moment of pure un-adulterated stupidity.
- Alpha 19 seeds
- Came home to find a bear in my base
- Nights in 7 Days get a little quiet sometimes.
- Game is on sale on PS4. How is the content/updates/game modes?
- I'm looking for any versions of 7 days to die below alpha 9
- Looking for someone to join.
- Corralling the undead
- Taking revenge on this factory by collapsing the building! This is our progress.
- [PS4] My friend and both get this error when trying to join each other
- What gamestage should I be at to stop getting stone tools out of safes?
- A way to roll back to previous B169 patch?
- Does SLI improve the performance greatly?
7 Days to Die Alpha 19 B173 Patch Notes Posted: 24 Jul 2020 01:45 PM PDT b170-b173 Changelog: Due to changes to sleeper volumes it is recommended to start over. If you do not, you may experience a POI flagged as clear before you cleared all volumes. Added
Changed
Fixed
[link] [comments] | ||
Wanted to test out the night vision goggles, glad I could see it coming Posted: 24 Jul 2020 08:37 AM PDT
| ||
Posted: 24 Jul 2020 01:48 PM PDT
| ||
Posted: 24 Jul 2020 07:15 AM PDT I re-inforced a wood shed across from the trader since day 3. By the 4th horde (which came on day 30 due to setting it to be random-ish) I had the entire wood shed upgraded to re-inforced concrete, except for a few spots I don't care about. I built a ceiling into the shed using bars, double-layered. These are re-inforced. I broke out some windows, added in bars and placed some hatches to be able to close them to cop spit. I knocked out the roof and added a double layer of bars in above me. Access is by jumping up onto a little ledge, and then droping into the space above the ceiling through a hatch. There's a half-ladder down into the bottom half. In the bottom the main door is open - an invitation to the zeds. When they enter they run in through a passage with bars on both sides to funnel them along a path covered by dart traps. Two shotgun turrets supplies additional death to the restless. Then there is "Punchy the wakeful sledge" standing next to the main entrance, and a "bumper" of steel at chest height built around the outside of the entire building. The horde comes and I can't get a shot in. Punchy is just super reactive and the shotgun turrets deal with everything else in short order. I get bored so I jump up via the entry hatch, and pepper them from above with hot lead. I get bored of this, there isn't even a vulture to irritate me. So I jump back down and go into the bottom area... It is probably around 3am... I try to find a better vantage position. And then I died. Because ... I had decided to go stand in front of my dart traps. [link] [comments] | ||
Posted: 24 Jul 2020 02:29 AM PDT Day 4. Slowly dying from infection. Venture into the big city to find antibiotics. Find 4 zambie dogs and a buzzard. Dead. Infection cured. [link] [comments] | ||
Posted: 24 Jul 2020 02:23 PM PDT Here are the notes Added
Changed
Fixed
[link] [comments] | ||
Make Spider zombies crawl on walls and ceilings Posted: 24 Jul 2020 05:19 PM PDT Is that possible? They're always an easy kill for me and not really a threat in game [link] [comments] | ||
Anybody wanna paste the 173 patch notes? forums are always down feelsbad Posted: 24 Jul 2020 01:40 PM PDT finally loaded here you go: Due to changes to sleeper volumes it is recommended to start over. If you do not, you may experience a POI flagged as clear before you cleared all volumes. Added -Localization updated for destroyed concrete material -Setup xml, localization, and icons for Gas Pump Remake -Updated localization for Wild West Coffin helper -Setup xml and localization for Bleachers Set -Destroyed concrete material -"gfx graph tex mem" and "gfx graph tex stream" console commands -"gfx st reduction" console command -"gfx st" b/d/f/r console command abbreviations -WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) -Tppoi window can be opened from ESC menu, also autofocuses search box now -HD Office Chair xml, localization, and icon setup. -Object pool block entity preloading -Bombshelter_01 A19 update. Changed -Increased push up motion when player is stuck -Increased chance of getting criticals on the 2nd hit -Nerfed water cooler loot to drop 12 pure waters instead of 1 to 4. -Player shader name to Game/UMA and removed 10 unused properties -Increased chicken and rabbit run speed -Command "killall alive" no longer kills turrets -Biome generation now allows biomes other than pine forest to be in center -Optimized Arlene texture sizes -Optimized Big Momma texture sizes -Optimized Biker texture sizes -Renamed Arlene emissive to proper name and readded missing texture -Blade trap repair cost reduced to not be more than its crafted cost -Optimized Boe texture sizes -Optimized Crawler texture sizes -Optimized Darlene texture sizes -Optimized Fat texture sizes -Optimized player hand texture sizes (AO only) and fixed filtering -Optimized Joe texture sizes -Optimized Marlene texture sizes -Optimized Mechanic texture sizes -Optimized Moe texture sizes -Optimized Steve texture sizes -Optimized Yo texture sizes -Optimized ammo piles texture sizes -Optimized dropped backpack texture sizes -Optimized Brute trash can texture sizes -Updated xml to auto replace old officeChair01 (new icon WIP due to issues) -Implemented Localization update from MOGI 07/21 -Enabled new Loading screens, since localization came back -Zombies falling 5m+ have a chance to stumble and rage -Updated cave_01 with new art and to support fetch. -Assigned broken concrete texture as default to appropriate concreteDestroyed block faces. Fixed -Graph value updating on non repaint events -First person weapon brightness values don't match third person -Player hands brightness adjustment due to auto exposure fix -Back side of both flags have an alpha issue -Prefab editor Ctrl modifier shortcuts overlap with other shortcuts -"Path node otherHeight bad" warnings by allowing a small overlap -RWG only generating 1/4 maps on dedi -Tree poking through in vic_03 -Coal container no longer has winow frames blocking coal harvest -Fastfood_04 is missing rally marker -Shoe piles destroy after looting -Missing backfaces on blueberry plant [link] [comments] | ||
Just in case you missed a Senior Developer cosplaying as Trader Jen... Posted: 24 Jul 2020 09:03 PM PDT
| ||
Just looking through some of my Alpha 18 screenshots.... reminiscing. Posted: 24 Jul 2020 12:58 AM PDT
| ||
Posted: 24 Jul 2020 07:28 PM PDT I just got the game yesterday and have been messing around on a map with easyish settings so I can get a feel on how to play. I have died several times now and feel extremely "behind" on what I need to get done for harder nights to come. So far, I have made a small wood hut surrounded by spike traps and some fencing. Is there an easier way to fend off hordes during the night than this? The skill and leveling system is also a bit overwhelming to figure out and any tips on that would be helpful. [link] [comments] | ||
Posted: 24 Jul 2020 01:39 PM PDT Okay, so I'm a total chicken, but I decided I would play my own map for a while. I'm super scared of being corned by the zombies and I admit I get nervous trying to get into poi's by myself. So day one ends and I found myself a nice house. I think it's one of the ranger houses. I took out the steps on the outside, I put a block in front of the door, and I left the door open. The next day comes and I loot a house! All by myself too! When I get back to base to unpack and cook, I didn't even have the fire on before I hear dogs. YES, dogs. By this time of course I've probably killed only 10 zombies? But I somehow ended up with 3 dogs attacking my base for no reason, I wasn't using the campfire, or the forge that I used skill points to make. They couldn't have followed me I was over encumbered and I would have heard or seen them following me. Has anyone else ever had this happen?! I mean I almost freaking died because they got in my base! [link] [comments] | ||
A quick tour of my no-nonsense base, and a moment of pure un-adulterated stupidity. Posted: 24 Jul 2020 11:28 AM PDT
| ||
Posted: 24 Jul 2020 08:07 AM PDT Have you guys found any epic A19 seeds for (vanilla) random gen? Please share! I think there should be a stickied thread for world seeds (with pictures of the preview / explanations as to why it's good) I'm asking because most of my seeds have had a lot issues with roads and the towns have been lame. [link] [comments] | ||
Came home to find a bear in my base Posted: 24 Jul 2020 07:21 PM PDT
| ||
Nights in 7 Days get a little quiet sometimes. Posted: 24 Jul 2020 07:15 PM PDT
| ||
Game is on sale on PS4. How is the content/updates/game modes? Posted: 24 Jul 2020 07:12 PM PDT Im interested in the game but as far as i know, the game has been in alpha/beta since forever. How does the game on PS4 compares to PC? Is the PS4 version up to date to PC? Is the game still recieving updates? Does the game run on servers? Or is it P2P? I saw that there is splitscreen. Can you play splitcreen and join an online game? How does it perform on OG PS4? Anything else i need to know? Thank you very much! [link] [comments] | ||
I'm looking for any versions of 7 days to die below alpha 9 Posted: 24 Jul 2020 03:09 PM PDT i have looked and looked and cant seem find the first few alphas of 7 days to die that these 7dtd youtubers are talking about. is there a secret underground cult of people who have access to the early alphas? and none of the these youtubers have posted links to anything am confusions please help [link] [comments] | ||
Posted: 24 Jul 2020 06:43 PM PDT Looking for somebody to game with; I'm fairly new. [link] [comments] | ||
Posted: 24 Jul 2020 06:43 PM PDT on the subject of bases, i often hear of players making "kill corridors" and things like that. things that require the undead to funnel into a specific location. any time i try to make a maze, kill corridor, or just one heavily defended position, all the zombies just whack randomly all around the base and break in. they never go through the areas i need them to. i've even built a base into the side of a hill with one entrance, and the zombies just dug down into my base. is there a rule of thumb to making these things work? [link] [comments] | ||
Taking revenge on this factory by collapsing the building! This is our progress. Posted: 24 Jul 2020 12:34 PM PDT
| ||
[PS4] My friend and both get this error when trying to join each other Posted: 24 Jul 2020 06:32 PM PDT
| ||
What gamestage should I be at to stop getting stone tools out of safes? Posted: 24 Jul 2020 09:04 AM PDT i like to play no loot respawn, so saving those safes until they yield something good is a must. what gamestage do they stop storing blunderbusses and stone tools if anyone knows? [link] [comments] | ||
A way to roll back to previous B169 patch? Posted: 24 Jul 2020 04:56 PM PDT I wanna continue playing on my world and it says to start a new one for the newest B173. [link] [comments] | ||
Does SLI improve the performance greatly? Posted: 24 Jul 2020 12:59 PM PDT I have 1 GeForce 2070, and it's pretty good at 1080p, but it's not silky smooth. Debating adding a second 2070, or should I try and sell the 2070 and get a 2080ti? [link] [comments] |
You are subscribed to email updates from 7 Days To Die. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment