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    Thursday, August 13, 2020

    7 Days To Die Changelog for A19 b180

    7 Days To Die Changelog for A19 b180


    Changelog for A19 b180

    Posted: 13 Aug 2020 02:20 PM PDT

    Changelog for A19 b180

    Added

    • Utility_celltower_02
    • Allow the complete freezing of zombies within the game (ctrl-num* toggles)
    • Add chunk boundary markers that look like the land claim bounds box (Shift-num toggles)

    Changed

    • Worlds' splat maps support PNG again to reduce world sizes
    • Replaced collider and shadow caster on car parts ramp
    • 40 prefab materials to use the crossfade shader
    • 100 block entities to consistent LOD culling heights
    • Top tier foods sell for more dukes, and no longer have economic bundles of 5 but 1, so single meals can be sold
    • Wine kegs are not lootable

    Fixed

    • Client view distance setting ignored for player render distance
    • Blocks with simple rotation enabled cannot be reversed with R key
    • Prefab editor client does not render terrain sometimes
    • Z fighting and missing block in modern_01
    • Zfighting in modular 7
    • Clipping tree in cabin_15
    • Zfighting on house_burnt_02
    • Loot containers and store shelves aim\target fighting
    • Zombies "popup" after knockdown stun while electrified
    • Zombie electrocution anim starting late
    • Zombie electrocution anim playing too long
    • UpdateNPCStatsOverTime not playing damage effects (electrocution) if total health change was positive from regen
    • POI Diner_01 shelving collider interrupts loot container
    • Biker cannot fit under chain link pole in utility_waterworks_01
    • Cigar on Hotbar Adds Extra Str and Bartering
    • Blunderbuss animates a flare from the muzzle when equipped
    • Hands invisible when wearing Military Gloves
    • Sticky projectiles prevent hitting blocks/zombies
    • Perks that increase fire rate do not work until modification screen is opened and closed
    • Steel armor parts are using same description as weapons and tool parts
    • Journal updated for Treasure Map Journal Entry
    • Arrows and bolts are not showing in weapons and not sticking to zombies properly
    • Spears do not follow the entities they are stuck in
    • 3 zombies can't go through cabin_11's doorway
    • Zombies get stuck on trapSpikesNew
    • Take all pulling items from containers in wrong order
    • Replaced a misplaced destroyed concrete texture with the proper brick texture in business_burnt_02
    • Updated destroyed concrete textures in store_autoparts_01
    • Floating chandelier in vic_01
    • Skyscraper_04 has strange destroyed concrete textures
    • Kinematic body only supports Speculative Continuous collision detection
    • Zombies get stuck between 50 pillars
    • Wrenching animations not working on POI radiators
    submitted by /u/StabbyInc
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    Base Tour/Showcase Thursday - August 13, 2020

    Posted: 13 Aug 2020 10:04 AM PDT

    Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night?

    Take a video or some screenshots and post them here to share with your fellow survivors!

    submitted by /u/AutoModerator
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    When you go on Insane difficulty and always run zombies, the stress is too much even the trader decided to talk a stroll to de-stress.

    Posted: 13 Aug 2020 10:11 AM PDT

    The drawbridge and castle start

    Posted: 13 Aug 2020 02:27 PM PDT

    It's my, ehem... FIREaxe

    Posted: 13 Aug 2020 08:17 PM PDT

    I just found the location for my next horde base

    Posted: 12 Aug 2020 10:41 PM PDT

    Can you change the server host?

    Posted: 13 Aug 2020 09:25 PM PDT

    If the host copies game savefiles and send them to other player, is it possible to change the host only not the game?

    submitted by /u/Jong_ang
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    AMD graphics card users!

    Posted: 13 Aug 2020 08:42 PM PDT

    RX 5700xt here. My game kept crashing after b180. I updated my graphics card drivers and its totally smooth now. I didn't realize AMD had an update to the drivers that was released on 8/4.

    submitted by /u/sonicdeathmnkey
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    Hoping to survive day 42

    Posted: 12 Aug 2020 11:33 PM PDT

    Last weekend, 16 zombies, Warrior, 2 players, 4 turrets, 3 demolishers explode in the same spot, but I forget to start recording at the beginning...

    Posted: 13 Aug 2020 02:25 PM PDT

    Strange terrain bug A19?

    Posted: 13 Aug 2020 09:09 PM PDT

    My friends started an A19 game on gameservers. There is this whack bug where the terrain at render distance looks like its rendering a mountain but is then cut off, sort of like how minecraft only generates 'chunks' at a time. Anyone have any idea whats going on? I've never seen this happen before on any of my A18 local or server games or the bit of A19 I've played elsewhere.

    submitted by /u/mndfreeze
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    Netflix and chill? Don't mind if I do!

    Posted: 13 Aug 2020 01:34 PM PDT

    What's your pick: weapon mods

    Posted: 13 Aug 2020 03:29 PM PDT

    I usually put rad remover, magazine extender (or drum magazine depend on the type of weapon), cripple'em, and something to aim with (reflex sight, scopes..)

    The point is that even on the best grade weapon you only get to put four mods at most, so some mods will be chosen and some may not..

    I just wanna know other players' pick and the logics behind the choice

    Thank you for reading, survivors

    submitted by /u/Jong_ang
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    Can't craft Military Armor over Lvl 1

    Posted: 13 Aug 2020 06:32 AM PDT

    Playing A19 b178

    So I tried last night to craft military armor. I have both the read schematic and the perks. I also used Forgettin Elixir to reset my skills to have Light Armor at level 5, and Intellect maxed out with Advance Engineering at level 5. I have more than enough of the required materials to make it.
    Nothing is allowing me to craft Military Armor over Level 1. Has anyone else seen this or am I just missing something?

    submitted by /u/BadKarma1964
    [link] [comments]

    Prime - The Best Duo Store We've Made!

    Posted: 13 Aug 2020 06:48 PM PDT

    Have they fixed that crashing glitch yet, on console that resets your world?

    Posted: 13 Aug 2020 02:12 PM PDT

    Its literally the reason I stopped playing. Had a great world that I spent about 100 hours on and then all of it just gets deleted in a heartbeat.

    submitted by /u/yayeetdab045
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    New to the game, looking for tips and tricks!

    Posted: 13 Aug 2020 07:09 AM PDT

    Just picked up this game a few days ago, and I am enjoying it so far.

    I'm figuring things out as I go, and have found a pawn shop that I've turned into my home, with some modifications and defenses that I'm gradually working through. I've successfully survived a blood moon event through the power of really cheesy tactics, and have recently found the wonders of GUN and WRENCH and what they can bring to the table in turns of killing and disassembling things. I even killed some zombie bears with a spear, though they kind of got stuck in a doorway, which made things easy.

    I am looking for tips and tricks. Stuff you wish you knew starting off that you know now. Things I should prioritize if I see them, things I should seek out, stuff like that.

    submitted by /u/Lord_Nuke
    [link] [comments]

    Elemental protection off

    Posted: 13 Aug 2020 07:36 AM PDT

    Is there a mod (or another way) to remove the elemental protection from the beginning of the game. I would prefer the added early difficulty of having to worry about the weather.

    submitted by /u/jhkl17
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    Cumulative molotov damage

    Posted: 13 Aug 2020 11:27 AM PDT

    I have a quick question maybe someone from the community can help with. I have been using molotovs a lot lately on horde night, and I want to know if there is any point in throwing a molotov at a zed or group of zeds that are already on fire. Does the damage accumulate with successive molotov hits, or does it max out the first time you set them on fire?

    submitted by /u/carterdavis3
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    Head tracking makes headshots easier?

    Posted: 13 Aug 2020 06:59 AM PDT

    Hello 7d2d Reddit,

    In A19 they added headtracking to all the zombies. While this is makes a lot of the zombies a lot creepier now I can't help but notice a lot of them are way easier to hit with melee weapons in the head or even ranged weapons. Some of the zombies which had really weird headbob movements as they approached you now look directly at you and stop doing it really meaning they lost a bit of their difficulty due to the head tracking. Am I the only one with this feeling?

    submitted by /u/Matricies2020
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    Losing my mind! What do I spec into in order to make the crucible?

    Posted: 13 Aug 2020 02:10 PM PDT

    For the life of me I cannot locate the information within the point tree. Any help is very appreciated.

    submitted by /u/6RolledTacos
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    So... close... Way too close! o_o

    Posted: 13 Aug 2020 02:04 PM PDT

    Alpha 19.1

    Posted: 13 Aug 2020 01:42 PM PDT

    What do you think will be in this update and when

    submitted by /u/Anonymous72847
    [link] [comments]

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