7 Days To Die Seedy Sunday - January 13, 2019 |
- Seedy Sunday - January 13, 2019
- Simple but Effective Base
- Anyone else ever built a blood moon arena?
- Mystery Solved! New lab equipment item is sometimes lootable (one time access only) (A17.1 b8)
- 17.1 Zombie Mill
- So I just bought Elex.. :/
- Broke in to find this guy doing pull-ups
- Charismatic nature
- Weapon and tool quality
- What modifications can you put on the bicycle?
- Found a weird bug while looking for treasure
- Will zombies attack a dirty ramp?
- How's the heat map going?
- Cant open or see enemies items. (PC)
- Snow Not Gathering on the Ground
- Is the playing doctor achievement not possible right now due to the self-medicated skill not working?
- Building a pve fighting arena for blood moons tips
- how can i make mods? i want to change zombie vulture sound to stuka siren
- Are gore blocks able to be enabled through the xml files?
- Player v Zombies or Player v Dev?
- Drove into a tree, poof it turned into 8 trees! (stable branch)
- Mouse input lag
- First 7 days (Alpha 17.1 B8)
- Oil barrel replication bug/glitch/exploit
- 7 Days To Die- Day 84 Horde vs the Zombieseum
- Quick question
Seedy Sunday - January 13, 2019 Posted: 13 Jan 2019 09:10 AM PST Have you found or are looking for a good or interesting seed to use? If you're sharing a seed please use something similar to this format for others to easily find what they might be looking for
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Posted: 13 Jan 2019 02:54 PM PST
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Anyone else ever built a blood moon arena? Posted: 13 Jan 2019 04:40 AM PST
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Mystery Solved! New lab equipment item is sometimes lootable (one time access only) (A17.1 b8) Posted: 13 Jan 2019 02:25 PM PST
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Posted: 13 Jan 2019 05:33 PM PST
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Posted: 13 Jan 2019 03:05 PM PST .. and it's relevant since, billed as an open world post apocalyptic survival game, it's in the same niche. On sale, 60% off, payed like $16 for it. Back to 7DTD, in which I spent 3000 hours after some 15 hours in Elex. Because, I think it's worth remembering, especially in this time of updates and changes that confuse and/or infuriate people, 7DTD is an insanely immersive game that allows for a range of choices and infinite replayability. Yeah, you know what you need to do but you can always try to do it *differently* and in an RWG you have no fucking clue where all that shit is that you need to be able to do what you need to do. I've got my beef with 7DTD. It aint perfect and never will be. I'm not going into specifics, there's stuff off, it get patched the wrong way so other stuff is off. Or the stuff that was off is now imba. I've bitched about it before and I'll bitch about it again. But not today. Because, to return to the title of this post, ELEX is kinda catering to the same 'open world post apocalyptic survival' branch and, well, the fact it's an open world doesn't mean you can actually go anywhere. Stick on the narrow golden path or absolutely everything will kill you. Usually one shot. Problem with stamina in 7DTD. hah. I laugh in your face. Swing a club twice in ELEX and that's your stamina gone, which you need to even swing that club. Against that Raptor. Wait. No. 5 Raptors. Did you stray from the path? Ohh. Can't have that. Go there. Do that. That's the way. The Only Way! It's not an ELEX review either. So I won't go on. But the thing that I thought worth mentioning is that I've spent a ton of time in this game, more than in any other (closest is Skyrim on 913 followed by Fallout 4 on 768) because it's fucking engaging. And I'm coming back to it because even more than Skyrim (with the open start mod) it allows me to make and play my own game. And that's what I want. My game. My play. My way. Weird as it may be, I wanna be able to do or at least try it. And from some 30 years of gaming experience I think I can vouch that 7DTD is the least restrictive game I've ever played. And am still playing. Contrary to ELIX which was going to try and tell me what to do and when and how to do it. A bit like my mum, may she rest in peace. [link] [comments] | ||
Broke in to find this guy doing pull-ups Posted: 13 Jan 2019 11:10 AM PST
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Posted: 13 Jan 2019 06:54 PM PST Out of all perks in the game, Charismatic is one of less interesting one. I don't like the way it gives some random branch stuff each level. I think it might be more interesting adding new category "Charisma" which would have separate perks and bonuses. My idea would be having something like this: Charisma: - Gunnery -Tools -Zombie -Leadership This is only example but I think you see my point. It may look OP but in fact, those would need extra skillpoints so one have to sacrifice other perks of character. What do you think about it? [link] [comments] | ||
Posted: 13 Jan 2019 08:36 PM PST I got to level 10 intellect and thought I unlocked the last tier of quality (flawless). But nothing changed. Is 6 as high as quality goes? [link] [comments] | ||
What modifications can you put on the bicycle? Posted: 13 Jan 2019 04:23 PM PST | ||
Found a weird bug while looking for treasure Posted: 13 Jan 2019 07:14 PM PST
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Will zombies attack a dirty ramp? Posted: 13 Jan 2019 10:31 PM PST I am planning on building a ramp on my base for horde night but the ramp is going to be built out onto a slope. If I level the slope with dirt blocks, will zombies attack the dirt section of the ramp? [link] [comments] | ||
Posted: 13 Jan 2019 04:16 PM PST Heya gang, I don't usually play with dm on but I was curious about the heat map after the first screamer showed up. I put some torches up against a wall some chunks away to check and it didn't change which leads me to believe torches still don't add to heat. But then I noticed something peculiar: My heat map percentage dropped from 82% or so to a 26% or so while I was standing at my burning forge and nothing was changing. Empty workbench, empty everything. Just me and the burning (and still happily melting steel) forge. Yet, beng, it dropped. I've been trying to get a grip on it ever since. For instance, crafting my very first 4x4 in the workbench while doing nothing else (melting etc, forge off) slowly increased the heat (I could watch because i was waiting for the damned thing to finish) and then it suddenly dropped again. So, question: is heat map still a thing? Because I've seen it going from 92% to 5% while nothing changed in the chunk I was watching it in, activity wise. It may be that the dm feedback just doesn't report it right because I had to kill a few screamers. And I think only heat attracts those. Any info on this? Cheers, be safe ~gg [link] [comments] | ||
Cant open or see enemies items. (PC) Posted: 13 Jan 2019 09:24 PM PST Hey so I finally got around to trying the latest update (non beta) and I cant seem to see or open enemies inventories, did the devs remove lootable enemies or am I overlooking a simple thing? [link] [comments] | ||
Snow Not Gathering on the Ground Posted: 13 Jan 2019 09:15 PM PST My friend and I started up a new Alpha 17 game a few weeks ago and we noticed that whenever it snows, the snow isn't covering anything like it used to before. Has anyone else had this issue? No matter how hard it snows, the road, our base, nothing is covered in snow. For reference in the picture above, our base is in a snow biome because we like the snow effect so much, which is why the ground outside is white regardless. Picture for reference: https://imgur.com/a/i9o5w3W [link] [comments] | ||
Posted: 13 Jan 2019 08:49 PM PST I realized I didn't have that perk, so I ingested some glass and used 5 medkits. I died every time, as the bleeding never stopped. Perhaps I'm just being stupid. Do the medkits not stop "internal" bleeding? Maybe I need to go toe to to with a pack of dogs instead... [link] [comments] | ||
Building a pve fighting arena for blood moons tips Posted: 13 Jan 2019 07:53 PM PST I recently got inspired by a post i saw earlier here of an amazing player made arena as a more fun and dangerous way to fight the blood moon. Now i want to build one. Are there any tips i should know before i start building? [link] [comments] | ||
how can i make mods? i want to change zombie vulture sound to stuka siren Posted: 13 Jan 2019 05:01 AM PST | ||
Are gore blocks able to be enabled through the xml files? Posted: 13 Jan 2019 03:51 PM PST We're currently trying to change the balance of the game to one we'd like to play through xml editing, including upping the xp rate and trying to reduce the ai's pathing ability. Does anyone know if the gore block is able to be re-enabled? I can see several commented out references to a gore block in the xml files though i'm not sure if they're just the containers from dropped loot. [link] [comments] | ||
Player v Zombies or Player v Dev? Posted: 13 Jan 2019 06:58 AM PST I give credit to this idea from Vedui as he mentions it in his fantastic testing videos. I want to start off by saying I love this game. Over 2000 hours. Original backer. I will continue to play this game because the modding community is amazing and make this game what it should be. Every update makes the game more and more a Player vs Dev feel. I am a builder.....and this Alpha is disappointing me in that regard. At first my dream of an actual tower defense game (Reason I backed the game originally) finally came true. Now we create a design that defeats the AI...devs change the AI. Now the zombies have structural engineering degrees and get bored of taking certain paths? It is silly. Are they stupid or working on post doctorates? Here are some ideas. Make a leader zombie who is a 1/2 infected human that still has brain function. He needs to be targeted down or the horde gets intelligent and has the current functionality or even more intelligent. Have the behemoth that does massive damage to structures. He is a straight line zombie....bulldozer type pathing. Zombie nurses heal zombies near them but are weak. A digger zombie class....not all zombies. How about a motherbrood type zombie that infests an entire building. Clear the building and you creat a safe zone. Doing quests in that safe zone eventually can create a trader. Auto defenses can be added with resource gathering and depositing. It can function as a safe harbor like current traders but expandable. Horde nights can destroy your safe zone so you better protect it. [link] [comments] | ||
Drove into a tree, poof it turned into 8 trees! (stable branch) Posted: 13 Jan 2019 07:17 PM PST I was on my bike and I ran into one of those small cactus, and immediately like 4 more spawned around me. So then my friend is all 'try it with a tree' so of course I ran my bicycle into a tree and poof! 8 trees! [link] [comments] | ||
Posted: 13 Jan 2019 01:00 PM PST I've done as much research as possible, but found no solutions. My problem is this: a 1-.5 second delay on all inputs (keyboard and mouse) that is present whether I am on alpha 16, 17, or the unstable. I tried going on a friends server, going on my own world, reinstalling, turning on exclusive full screen, turning on V-Sync, turning off V-Sync, turning my resolution up, down, and the same with my graphics quality. The delay neither increases nor decreases when inside, outside, near a town, not near a town, and basically every other scenario. I got this problem after moving to a new computer that is far more powerful (CPU wise) but I'm still using the embedded graphics chip to run my games. I am using a Z390-E Gaming motherboard, and an I-5 6 core that is 4.1 or 4.2 GH. Any help is appreciated. FIXED: Apparently my graphics card is shit-tier compared to the sheer terrible optimization this game fields. The resolution was breaking the game. To fix lower the resolution. [link] [comments] | ||
Posted: 13 Jan 2019 06:38 PM PST I restart a new world every new patch, just to see how it effects the leveling flow. This is my current flow based on the recent changes. (Solo play experience) Start by finishing all the quests, spend points on 1 int (to build quality 2 items), 1 str, 2 sexual tyrannosaurus. Begin fighting and looting while making my way to the trader. Along the journey, aggressively hunt all zombies in sight for XP. Once at the trader, I'll scout around for a good base location close by the trader since I like taking quests regularly. By day 4, I should be level 10 and I'll start gathering resources and building a base with a forge. This affords me access to iron tools, iron doors, and iron bars which are the backbone of all my bases. By day 7 I should have a base set up (I prefer the 'slow the zombies' strategy over killing with spikes as I value all the XP) and would have stockpiled guns and ammo for the night. I feel currently gathering resources beyond what is absolutely needed for firewood and arrows is high inefficient in the early game. Without a few points into motherload and iron tools it wastes too much time for too little gain. Much more efficient to fight non-stop until getting enough levels to make mining worth it. [link] [comments] | ||
Oil barrel replication bug/glitch/exploit Posted: 13 Jan 2019 06:09 PM PST
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7 Days To Die- Day 84 Horde vs the Zombieseum Posted: 13 Jan 2019 09:19 AM PST
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Posted: 13 Jan 2019 04:57 PM PST Does console (ps4) have anything related to wires yet? This is kinda a short post.. But yeah.. [link] [comments] |
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