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    Thursday, February 7, 2019

    7 Days To Die Base Tour/Showcase Thursday - February 07, 2019

    7 Days To Die Base Tour/Showcase Thursday - February 07, 2019


    Base Tour/Showcase Thursday - February 07, 2019

    Posted: 07 Feb 2019 09:10 AM PST

    Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night?

    Take a video or some screenshots and post them here to share with your fellow survivors!

    submitted by /u/AutoModerator
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    Friendly PC PVE Server!!! We are looking for a few people to join our private server. Our server will be up for a year. Currently day 109. Map: Navezgane. Zombies, at this time, walk during the day and only run at night. Overtime, we may increase this difficulty. PM to join!

    Posted: 07 Feb 2019 12:14 PM PST

    Fancy interior decorating with paint. What do you guys have?

    Posted: 07 Feb 2019 09:10 PM PST

    Hey it's a treehouse! Never seen one. Looks comfy inside (except in horde night!)

    Posted: 07 Feb 2019 11:08 AM PST

    Have an idea for a recipe that doesn't quite fit in a larger mod pack? Let me know them

    Posted: 07 Feb 2019 08:17 PM PST

    I'm working on a mod Forgotten Recipes that is an assortment of different items and recipes that I wanted in the game that wouldn't be breaking but adds that little bit that I feel makes sense. Like a variety of med kit recipes, a half med kit, medical bandage recipe using a standard bandage, health water, and recipes using various items that don't have many usages. It's kind of all over the place but I think others might like it as well.

    Let me know if you think of any others, always looking for ideas. The mod isn't tested yet but will soon be. I do want to add a more end game bow and crossbow but want to change their looks before saying they will happen. Hope you all like the idea!

    submitted by /u/slai47
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    Valentines Love Modlet mini pack :)

    Posted: 07 Feb 2019 07:12 PM PST

    Very funny guys

    Posted: 07 Feb 2019 10:52 PM PST

    Is this what the devs meant by "role playing lumberjack"? People,meet your new master : All hail the picnic tables!

    https://imgur.com/a/1DN5pwC

    submitted by /u/Hollowprime
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    Sigh

    Posted: 07 Feb 2019 09:33 PM PST

    Day 35. Game stage over 250 ,over 1900 zombie kills .I have one mini base and one zombie farming base. My 130 level character with maxed fortitude and heavy weapons golfs with his hellish sledgehammer zombies into electrifying bladetraps . Bloodmoon arrives and I'm like "meh I think I've reached the end of the difficulty for this game" . Nothing my base cannot handle right? OH, THE HUBRIS! THE BLASPHEMY!

    Here cometh cops,said the gods of this game . I'm like ok, with the help of mr olympia's beer I can handle the ever glowing hordes of zombies ! And for about 2 hours I golf zombies one after another into their deaths.

    Until one Irradiated f@@#@ face decides to explode behind my almost perfectly placed steel poles ...

    ....

    Last thing I remember is obliterated by a nuke while having 90 hp,level 1 pain tolerance,1 level heavy armor and about 39 armor rating....

    And I cometh back from thy dead! Furious because I always remember irradiated cops could not deal more than 75 or so damage let alone extra perks and a frostbite buff I ... am punished still...

    The respawn bed disappears ,I am teleported 3 KM away from the base,in the cold,running away from cops and their dogs.

    11/10 would give negative review again.

    submitted by /u/Hollowprime
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    Difficulty scaling tweaks: Heat and gamestage

    Posted: 07 Feb 2019 10:32 AM PST

    I don't know exactly how heat works currently, so I may be suggestion some things that already exist, but here's the ideas:


    Effects of heat:
    "Heat" in a sense more like GTA, the higher the level the more zed response. Not an badge/star system but a background number that will be clear as you see more dangerous zeds appear.

    This should be the primary determining factor of what zeds you encounter

    Not gamestage or player level. This allows scaling difficulty within the same world for multiple people or the same people if they're looking to back down a bit or trying to recover from a catastrophic loss.

    As you pass thresholds of heat, you'll notice a larger variety of zeds, hordes, screamers and so forth. Like environmental protection, players will have a brief heat protection on their character on creation.

    That said, heat should have a modifier on rewards, increasing your loot score based on what heat threshold you're at. It should also affect what you encounter on horde nights.

    Baseline Heat:

    Industry in an area will increase minimum level of heat in a zone. IE just having a forge, workbench or vehicle in an area increases the baseline danger of that zone. The more industry you make (or find) the more dangerous it becomes.

    Heat in a zone will never fall below this threshold, unless you remove said "industry" from it.

    Temporary heat
    Lighting up your forge, cooking fire, or placing torches and letting them burn. Alternatively, anything that creates noise and especially explosives will create more "heat" in an area, but it will degrade over time to the baseline. There might be an exception for this on horde nights, allowing you to cut loose with everything and not have to worry about the hangover the next morning.


    So what does this do and why?

    Your difficulty scales with your industry, equipment and usage. If things are getting too crazy, you can change up your gameplay style a bit to be quieter until things cool down. Or you can "Vacation" to another city or town, where you aren't constantly running into shacks filled with irradiated zeds just because of your gamestage.

    Alternatively if you're feeling lucky, you can be extra loud and obnoxious to draw in zeds and increase your rewards via the loot bonus that comes with heat thresholds.
    This should also make cities by default, more dangerous and more rewarding, due to the higher level of existing industry.

    submitted by /u/kriegson
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    Silver nuggets

    Posted: 07 Feb 2019 07:57 PM PST

    Are they good for anything other than selling? got around 30, but can't see any recipes for them so guessing its just commodity.

    submitted by /u/smashNcrabs
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    7 Days To Die - Going Back to Alpha 1.1 Nostalgic Memories

    Posted: 07 Feb 2019 04:11 PM PST

    Took on the Perishton Condo/Apartments (or should I say the "death apartments"). We died, over and over...

    Posted: 07 Feb 2019 06:40 PM PST

    Body bags

    Posted: 07 Feb 2019 02:45 PM PST

    Any significance to the body bags? Black and yellow. Didn't know if they had a special harvest tool or had anything significant in them.

    submitted by /u/throwawayAZ27
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    UPDATE: 7 Days To Die Friendly PVE Private Server. We will be accepting new members on February 11th. Must be on PC and have TeamSpeak to be accepted. Add JoshAdamik on Steam and message him with your interest to join the server.

    Posted: 07 Feb 2019 04:51 PM PST

    PC server problems

    Posted: 07 Feb 2019 12:05 PM PST

    hi I am trying to run a dedicated server for me and my two friends I used the tool in steam and I am running it on alpha 17.1 stable, I have ports 8081 port forwarded as well as 26900. when I'm not home and my friends try and log on they cant and it seems I have to be logged on for them to have access to it, I have tried everything I have found on other forums and it hasn't worked I have posted my config file below if you have any ideas that would be awesome!
    <?xml version="1.0"?>

    <ServerSettings>

    <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->

    <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->

    <property name="ServerName" value="NUTTS server"/> <!-- Whatever you want the name of the server to be. -->

    <property name="ServerPassword" value="5$"/> <!-- Password to gain entry to the server -->

    <property name="ServerMaxPlayerCount" value="4"/> <!-- Maximum Concurrent Players -->

    <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->

    <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->

    <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->

    <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->

    <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->

    <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->

    <property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->

    <property name="GameWorld" value="RWG"/> <!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) -->

    <property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->

    <property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->

    <property name="GameName" value="my game"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->

    <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->

    <property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->

    <property name="ZombiesRun" value="0" /> <!-- OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->

    <property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->

    <property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->

    <property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->

    <property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->

    <property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->

    <property name="DayNightLength" value="90" /> <!-- real time minutes per in game day: 60 minutes -->

    <property name="DayLightLength" value="20" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->

    <property name="PlayerKillingMode" value="0" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->

    <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

    <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->

    <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->

    <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->

    <property name="ControlPanelPort" value="8081"/> <!-- Port of the control panel webpage -->

    <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->

    <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->

    <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->

    <property name="TelnetPassword" value="Shorty12"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->

    <property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->

    <property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->

    <property name="TerminalWindowEnabled" value="false"/> <!-- Show a terminal window for log output / command input (Windows only) -->

    <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->

    <property name="DropOnDeath" value="2" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->

    <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

    <property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->

    <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->

    <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->

    <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->

    <property name="LootAbundance" value="250" /> <!-- percentage in whole numbers -->

    <property name="LootRespawnDays" value="3" /> <!-- days in whole numbers -->

    <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->

    <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->

    <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->

    <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->

    <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->

    <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->

    <property name="PartySharedKillRange" value="1000"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->

    <property name="AirDropFrequency" value="48"/> <!-- How often airdrop occur in game-hours, 0 == never -->

    <property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->

    <property name="MaxSpawnedZombies" value="75"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->

    <!--

    If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.

    NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given

    area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.

    -->

    <property name="MaxSpawnedAnimals" value="70"/>

    <property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->

    <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->

    <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->

    <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

    <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->

    <property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

    <!-- There are several game settings that you cannot change when starting a new game.

    You can use console commands to change at least some of them ingame.

    setgamepref BedrollDeadZoneSize 30 -->

    </ServerSettings>

    submitted by /u/Awesomepanda1224
    [link] [comments]

    Need help with auger and nailgun

    Posted: 07 Feb 2019 02:26 PM PST

    Hello everyone,
    I was wondering which perks affect those two weapons except the obvious one which is the quality perk. Anyone knows any secret for improving drastically auger and nailgun would be of great help to me. Thanks for your time.

    submitted by /u/Hollowprime
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    Oh my GOSH!! 7 Days surprises me daily

    Posted: 07 Feb 2019 01:44 PM PST

    The more fortitude you have the faster you become thirsty?

    Posted: 07 Feb 2019 01:13 PM PST

    How to stop zombies spawning in base A17?

    Posted: 07 Feb 2019 11:29 AM PST

    Graphic mods?

    Posted: 07 Feb 2019 01:52 AM PST

    Any good graphic mods out there? still new to the game, but the only thing I'm not liking is that some of the textures aren't finished/polished. So if there is an overhaul mod that just polishes it all up that would be amazing.

    submitted by /u/smashNcrabs
    [link] [comments]

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