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    Friday, February 22, 2019

    7 Days To Die Friend Finder Friday - February 22, 2019

    7 Days To Die Friend Finder Friday - February 22, 2019


    Friend Finder Friday - February 22, 2019

    Posted: 22 Feb 2019 09:10 AM PST

    Are you tired of surviving alone? Ever wish you had a friend help you through horde nights? Have you ever been so lonely you spawned and placed a zombie corpse in your base to keep you company(You know who you are!)?

    If so, you've come to the right place. By posting here you can find friends to play and survive with! Remember, you don't need to be faster than the zombies just faster than your friends ;)

    Please leave your Steam/XB1/PSN name, what time zone you're in and works best for you, and (If you're on PC) any mods you may be using.

    submitted by /u/AutoModerator
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    Short preview of an XML-based Horde Mode Game Type I'm working on, complete with first boss!

    Posted: 22 Feb 2019 02:09 PM PST

    RWG Roads

    Posted: 22 Feb 2019 01:38 AM PST

    Economic change 17.1 vs 17.2

    Posted: 22 Feb 2019 06:52 PM PST

    Hello!

    Let's talk about the economics changes since the 17.2. I made a spreadsheet with some items (https://docs.google.com/spreadsheets/d/1dEx7Z9mTtbH-8l22zrbxu1bSWhU2_ZIPG418zDzU-84/edit?usp=sharing)

    What do you think? I agree with a nerf, but i think that was huge.

    submitted by /u/HeyMax-
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    Got a 7 Days to Die card booster pack on Steam today! I feel gypped...

    Posted: 22 Feb 2019 04:54 PM PST

    Mod launcher update...

    Posted: 22 Feb 2019 06:58 PM PST

    Mod launcher update...

    I just updated the MOD launcher and Darkness Falls is gone. Ravenhearst is now there though. Can anyone confirm?

    https://i.redd.it/8ev4qi8og8i21.jpg

    submitted by /u/7eapot
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    Snow accumulation

    Posted: 22 Feb 2019 09:39 AM PST

    I'm not sure why snow accumulation was removed but I liked this sfx feature. You'd see snow on top of crops/blocks as it started snowing. Has it been put back in yet and if not, is there a way to get it back?

    submitted by /u/lickdatshit
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    Invisible mode broken

    Posted: 22 Feb 2019 04:08 PM PST

    I redownloaded the game today after not playing for a while and I turned on debug mode through the console to take a look around to see what's new and I switched on invisible mode so I could do it peacefully but I'm still being swarmed. Does invisible mode no longer work?

    submitted by /u/tuckre96
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    This was tier II quest, this was tier II quest!!!!!!!

    Posted: 22 Feb 2019 04:49 PM PST

    I want to run this game better

    Posted: 22 Feb 2019 03:46 PM PST

    I'm at work so I don't remember all the specs but I bought this pc used

    I have an i7 4770k proccessor Gtx 1060 3gb mini 16 GB ram 250 GB SSD 2 tbs

    What could I replace?

    I'm not very good with computers so I don't know if any of my parts could be slowing down Either

    submitted by /u/Soulsapper25
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    Modifier for vehicles, where is it?

    Posted: 22 Feb 2019 08:26 AM PST

    Currently, modifiers seem to work very well for weapons, but for vehicles?

    Do you know something about it? Some modifier that seems to be very WIP and does not change anything at all visually the vehicle there is nothing else.

    I expected that there were modifiers that would clearly and visibly modify the vehicle such as armor, turrets, better spurs, augers, harvester, circular saws, additional fuel tanks, additional engines, studded and chained wheels, ...

    submitted by /u/KANA1986
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    A17 - Illness lasts forever?

    Posted: 22 Feb 2019 06:32 AM PST

    I've had Illness (the orange head icon) for like 8 days now...buff timer seems to be going UP and is currently at 3 hours. Antibiotics, honey, nothing seems to cure. Bug?

    EDIT: Thanks everyone, sounds like this is a bug but not really a bad one at all.

    submitted by /u/zuniterror
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    Is there a reddit 7days server?

    Posted: 22 Feb 2019 05:31 AM PST

    I know there used to be one, is it still a thing?

    submitted by /u/snowdogJJJ
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    [SUGGESTION] why not create a modular vehicle construction system (like crossout)?

    Posted: 22 Feb 2019 01:44 AM PST

    I recently discovered a game called Crossout. The first thing I thought was: "It would be great if you could build the vehicles in 7dtd."

    What do you think about it? If you do not know the game, you can find many videos on youtube or try it (it's free).

    I find it would be a beautiful system. Imagine building frames/chassis, then deciding which cabin to use, what wheels to put, how many wheels to put, what armouring to put, add tanks, engines, and maybe even turrets and spikes.

    maybe this system is not feasible, but also simply having a chance to modify your vehicle, even aesthetically, through the current "modding system", would be a first step.

    If you think it's a good idea, vote for this thread hoping that the funpimps or some modder decide to implement this thing.

    submitted by /u/KANA1986
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    I’m sure I made this exact barn design in previous alphas!

    Posted: 22 Feb 2019 01:24 AM PST

    Is Zombie path-finding completely random?

    Posted: 21 Feb 2019 11:55 PM PST

    Hello survivors,

    since playing A17 i am not able to make a base that works well against Blood moons, i already tried different concepts. It seems that sometime they do follow a path you build for them, like a "kill maze" but the next horde seems like they don't care at all and they just try to bash random walls in. I don't get it.

    Before they were acting like real zombies, now they have a Zombie GPS that shows them the shortest path and if they at least would always do that, you could prepare your base for it. I really don't understand how you supposed to build a Base when zombies change there mind every once in a while. Is the only way to build a base now, a big square with a big wall around it? I never had trouble in the 120 h on A 16.

    Here is one of the videos that shows how random they act.

    https://youtu.be/yKfZS18g4fI?t=520

    submitted by /u/Prof_Awesome_GER
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