7 Days To Die Let's Play Saturday - February 16, 2019 |
- Let's Play Saturday - February 16, 2019
- A big momma escorts her young charges on a school field trip...
- Navezgane won't stop amazing me. Look where there's a bloody POI.
- Why does a hulking lumberjack walking right up behind me have the highest stealth rating possible? Zero Sound
- Amazing Island Castle Highcalere Keep (Took Forever.. but its done)
- Biggest oh sh*t moment ever?
- Anyone know why my level 3 gardening perk is reduced to 2? It says "disabled by status effect" but my character shows no status effect.
- Underground Bases Do Work If You Do the Right Thing
- Question about night vision.
- Xp broke please help (alpha 17.2)
- Mining Lead?
- Pls fix, also is there a possible fix? P.S. that's our drawbridge
- [PSA] Underground Bases Don't Work
- Difficulty setting questions?
- Reset bloodmoon for single player game?
- 7 Days to Die Alpha 17 | Guide to Shotgun Turret - Crafting and shooting! Video
- Spawning bandits in A17
- Where to find a GUI for console commands/cheats
- What Day Did You Find The Forge BP
- Streaming
- Defence for blood moon horde! A17.1(b9)!
Let's Play Saturday - February 16, 2019 Posted: 16 Feb 2019 09:09 AM PST Looking to share you're gameplay videos with everyone or for an audience when you go live? Post here with a link to your Youtube/Twitch Channel or whichever video/playlist you're looking to share! [link] [comments] | ||
A big momma escorts her young charges on a school field trip... Posted: 16 Feb 2019 01:20 PM PST
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Navezgane won't stop amazing me. Look where there's a bloody POI. Posted: 16 Feb 2019 06:28 PM PST
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Posted: 16 Feb 2019 03:39 AM PST I don't get why some zombies make literally 0 sound when walking. Can someone explain this phenomena? Is it a glitch? Intended? What? [link] [comments] | ||
Amazing Island Castle Highcalere Keep (Took Forever.. but its done) Posted: 16 Feb 2019 05:27 AM PST
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Posted: 16 Feb 2019 06:27 PM PST | ||
Posted: 16 Feb 2019 09:56 PM PST
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Underground Bases Do Work If You Do the Right Thing Posted: 16 Feb 2019 10:55 AM PST OK we all know the bedrock is closer to the surface in A17 so you can't exactly hunker down because the zombie AI will find you. And they smash through rocks quickly. That doesn't mean an underground base can't work. And it doesn't mean an underground base has to be basically the same as a surface base either. The thing to do is keep moving so the zombie AI never homes in on one location. I tend to dig down to bedrock in ramp-like angles rather than one straight ladder. After reaching bedrock I'll hollow out one room for crafting and another for mushroom farming. And then I keep burrowing. The hardest part is the first week, digging out enough tunnel that it forms a circuit of about 5 minutes of game time to walk. Afterward I expand it. By the second blood moon I have a circuit that takes about 15 minutes of game time to travel. And then Just. Walk. Depending on how you view it this is either brilliant or boring. The zombies do zero damage on blood moon nights. Nothing. Because they keep delaying action waiting for me to stand still. As long as I walk at a normal pace throughout the blood moon night, I'm fine. In fact the only reinforcement and defense I've had to put in near this base is because a zombie tried to dig down on a night that wasn't a blood moon while I was hanging out at the workbench. Am putting in a second entrance on day 16 of the current 17.2 PVE game because sometimes a horde lines up at the front door in the morning. But blood moons? Not. A. Problem. Of course on a PVP server you'd need other defenses against the humans. But that's a different conversation. Kind of hesitate to write this post because if the devs see it they might adjust for this--strongly suspecting they would call this an exploit. But this solution is so simple I can't be the only one to think of it. [link] [comments] | ||
Posted: 16 Feb 2019 01:46 PM PST Why is it useless? It wasnt that bad in a16 when it was blueish it helped a little for seeing at night. But now in a17 its back to the green and doesnt help at all. I like playing this game with gamma down to about 6 for a really spooky effect in pois, but I cant see shit even with night vision. I HAVE to use a flashflight helmet or its pitch black. I wanted to be a sneaky night vision ninja but its just not possible. And no I dont want to turn my gamma up. I really enjoy the darkness at times. Why tfp seem to make night vision useful. I just wasted about 4000 coins on day 7 for some goggles and I feel like it was a total waste. Is anyone else talking about this? I really wish night vision worked better. Thoughts? [link] [comments] | ||
Xp broke please help (alpha 17.2) Posted: 16 Feb 2019 08:51 PM PST | ||
Posted: 16 Feb 2019 07:26 PM PST So, the game says that you find Lead ore in the forest area, and primarily around boulders. I live in the forest, and i've found coal, nitrate and iron, but no lead anywhere. Anybody know what i'm doing wrong? [link] [comments] | ||
Pls fix, also is there a possible fix? P.S. that's our drawbridge Posted: 16 Feb 2019 04:16 PM PST
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[PSA] Underground Bases Don't Work Posted: 16 Feb 2019 05:46 AM PST
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Posted: 16 Feb 2019 11:30 AM PST So me and a few friends played on hardest difficulty 2 years ago and didn't have any problems. We recently started a new game to try all the changes to the game on max difficulty. Day 7 came we expected a few climbers. What we got was nuts the vomiters the glowing dudes and a bunch of the buff(feral?) Dudes. We got destroyed. What settings nowadays should we use we like the 250% dmg to us and 25% to zombies but a day 7 of stuff we got on day 28/35 last run is too much. We aren't veterans. Is there anyway to keep the dmg values but tone down the day 7 to instead of 28/35 equivalent to maybe 14/21. Also how does the setting for spawns based off players work if only 1 person is on at 8 spawns will a blood moon only have 8 zombies? Or are these added on to base blood moon spawns. Also why on nightmare speed can we out run zombies is it lag from multiplayer. Because I remember not outrunning shit last time I played. Ty. [link] [comments] | ||
Reset bloodmoon for single player game? Posted: 16 Feb 2019 10:07 AM PST Before the 7 day horde, I was playing around with settime and accidentally jumped up to day 67 I think it was. I set it back to day 7 @6am and the Day 7 number isn't red in the GUI and the bloodmoon never came. I played up to day 14 and it didn't come there either. I cannot find any commands to reset the bloodmoon counts. Anyone know of a way to reset? [link] [comments] | ||
7 Days to Die Alpha 17 | Guide to Shotgun Turret - Crafting and shooting! Video Posted: 16 Feb 2019 07:02 AM PST
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Posted: 16 Feb 2019 12:19 PM PST I want to spawn Bandits for the PvP killing achievements but can't find it in the normal spawn entity menu. Any way of doing this? [link] [comments] | ||
Where to find a GUI for console commands/cheats Posted: 16 Feb 2019 08:30 AM PST I'm trying to test base setups, and have noticed that some youtubers use a nice GUI to spawn in things like zombies. Is this part of the base game or an addon (and if so, what is it called)? [link] [comments] | ||
What Day Did You Find The Forge BP Posted: 16 Feb 2019 09:59 AM PST This is my second game since I learned my way around the new system. Previous save was day 24. Current save just passed day 8. Still haven't found it. Is it in a menu or something? Or maybe a specific place only? Playing on Navesgane. [link] [comments] | ||
Posted: 16 Feb 2019 01:32 PM PST | ||
Defence for blood moon horde! A17.1(b9)! Posted: 16 Feb 2019 01:44 AM PST I read and saw many videos and it's sad that Z's became driller with crazy damage output on blocks! A normal base is completely pointless now. I saw a guy that used the half block cheese to make the Z's think that its full so they will fall, rinse and repeat lol. That guy made a 7 block high and 1 block large maze (straight to hit them with ease) and used two half block to make z's fall, sadly some z's can bypass it when they are too many lol. In my version i have two hole that trick zombies and make them fall and was working good in do not letting them reach me, it failed cause was made of lv1 wood and they destroyed some ramps so couldnt reach me and attacked the pillar of the hole lol(actually i survived it since i used the part of it reachable to kill jump and redo)... What i am thinking now is to make 2 maze-corridor but open one of them at a set time so when the first maze get broken i can put the half block on other one and they won't destroy pillar :D Problem is: what will happen once cops arrive? Total destruction? I am a SP and always Hardcore one life only. Idk if i should use trader cause it feels like cheating with perks etc. Ps: i really enjoy to melee or bow the enemy head, that's why i don't spend points on that! I got quite strong in bashing em all lol. [link] [comments] |
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