7 Days To Die Seedy Sunday - February 17, 2019 |
- Seedy Sunday - February 17, 2019
- Dog rework:
- New to this.
- Found easy way to dupe your items - bug
- Two questions I have regarding POI locations in Singleplayer that I'm hoping the community can answer.
- Friend can't open any storages, tried restarting the game + server, any ideas?
- Looking for seed.
- Can we generate worlds larger than 8192 yet?
- [Modding] Magazine / Clip size change for one specific gun using xml mod config override
- ModLauncher Modlets?
- Interview: Robfly from Dead Zone PVE - Angry-Mob
- Ladders and zombies jumping
Seedy Sunday - February 17, 2019 Posted: 17 Feb 2019 09:10 AM PST Have you found or are looking for a good or interesting seed to use? If you're sharing a seed please use something similar to this format for others to easily find what they might be looking for
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Posted: 17 Feb 2019 07:45 PM PST Getting killed by dogs early game especially is such a pain. You can't outrun them, kill them or even see them in grass which is very frustrating. The game should handle dogs like most other zombies. The dog we deal with now should be a mid-late game stage version. A scrawnier smaller dog should be there for earlier game stages. This weaker dog should be a little slower and deal much less damage. It's role would be to slow the player down with stuns so that other zombies can catch up. The dog right now can just absorb rifle shots to the head, so why not make it so that the dog can be knocked down regardless of what gamestage it is. What are your guy's thoughts on a change like this? [link] [comments] | ||
Posted: 17 Feb 2019 05:03 PM PST My wife and I have just discovered this brilliant game and have been split-screen co-op playing. It is good fun and appeals to both our play style and game style interests. Are there any tips you guys can share with us to get beyond the barely surviving stage and into the able to go out exploring and not worry about starvation stage. [link] [comments] | ||
Found easy way to dupe your items - bug Posted: 17 Feb 2019 12:37 AM PST
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Posted: 17 Feb 2019 05:46 PM PST What the title says. I have a couple of questions regarding POIs in Singleplayer, specifically Navezgane, although it's probably applicable to Random Gen SP worlds as well.
That's all I got. Any help or advice would be appreciated. [link] [comments] | ||
Friend can't open any storages, tried restarting the game + server, any ideas? Posted: 17 Feb 2019 10:49 AM PST | ||
Posted: 17 Feb 2019 12:59 PM PST Hey, I've been sitting here all day trying to find a seed with a decent number of tall buldings(the office building types) in alpha 17 if you have one with a bunch I would be super appreciative to get a hold of it. [link] [comments] | ||
Can we generate worlds larger than 8192 yet? Posted: 17 Feb 2019 12:53 PM PST I know when A17 first released, it was not possible to do so. Wondering if we can make larger worlds now. [link] [comments] | ||
[Modding] Magazine / Clip size change for one specific gun using xml mod config override Posted: 17 Feb 2019 06:26 AM PST Hello! I'm trying to change the magazine size of the marksman's rifle from the default 5 to a value of 20. I'm using the following code in my mod's items.xml file My filepath: \Steam\steamapps\common\7 Days To Die\Mods\BuffsAndStacks\Config\items.xml My code: However it won't make the change in game. I have other things in that file that are taking effect but not that line. Please help! [link] [comments] | ||
Posted: 17 Feb 2019 01:42 AM PST | ||
Interview: Robfly from Dead Zone PVE - Angry-Mob Posted: 17 Feb 2019 04:58 AM PST
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Posted: 17 Feb 2019 12:25 AM PST Since zombies can jump much better now (PC update) are they able to hop up on ladders when the bottom ladder is missing? Did that change? Just wondering how they got on top of my roof. Thanks! [link] [comments] |
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