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    Monday, February 4, 2019

    7 Days To Die Modded Monday - February 04, 2019

    7 Days To Die Modded Monday - February 04, 2019


    Modded Monday - February 04, 2019

    Posted: 04 Feb 2019 09:12 AM PST

    Looking for advice or help on where to start with modding for 7 Days to Die? Are you having trouble finding a particular mod, or opinions of what mod to play next?

    Post below with what you're having trouble with or what you're looking for!

    submitted by /u/AutoModerator
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    Some truly OUTSTANDING mod work I must share

    Posted: 04 Feb 2019 03:30 PM PST

    Xyth, one of our AMAZINGLY talented modders, just put his work up on Nexus. This man has some truly ground breaking projects going that are just outstanding! He also happens to be one of the most knowledgeable sources of information for learning Unity and SDX out there.

    Xyth has been working on Starvation mod for a while now, many of you know him in our community, and know the kind of talent this man has. With mods being so popular lately, and everyone clammering for them, I just had to share his amazing work.

    You guys are going to love this stuff, especially you builders. These are honestly, some of the coolest things I've seen any modder put into a game, let alone 7 Days to Die.

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    I'm starting off strong here with a project that truly had my jaw dropped when he showed me this the other day. Xyth has put in ACTUAL working TV's, Billboards, and yes, they can play audio (insanely clear to). This project is awesome! One of the coolest things I've seen. Bored at night? Kicking it around the home crafting and doing a little bit of repair/HGTV on the home? Why not turn on some TV or music in the background. Xyth has you covered! Here is a short video he made showcasing it

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    Next up! BATS! Ever want to take a good ol' slugger to the side of a zombies head? Well, Xyth has you covered with more then that! Custom mod attachments, completely textured. This mod is a must have. If you like my Firearms modlet, this will be right up your alley! Showcase video

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    This one is awesome. This is actually one of the very first things I opened up in Unity. Like I said, Xyth is an amazing teacher, and his channel is full of the best information for diving into Unity, he really knows his stuff, and learning more and more everyday so he can share his vast knowledge with us, to make us all better modders too! Well, his Fun with Flags project is a must-have for any compound style builder, or group. These flags wave in the wind, display custom images, and even video! (I think gifs maybe? or full blown videos. I'm not 100% sure). But here is Monkey Xyth giving us the thumbs up of approval!

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    Now this one is super cool. The Xythomatic! This device works by allowing you to see through objects to tell whats on the other side! No more creeping the corner, praying a zombie isn't there waiting in the shadows! This xray machine is outstanding for those of you not particularly fond of combat. Hey, the builder sometimes has to go out and get food to after their team mates eat it all! Now you can safely check behind every nook and cranny to make sure the coast is clear! This thing is seriously awesome.

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    I don't know about you, but those pictures are growing a bit stale on the walls for my taste. It's nice of TFP to add the kickstart funders in (thats who those people are btw, for those that didn't know, also the spider zombie is also a funder), but I need a little something more "my style". Xyth has us covered! Who doesn't like a little zombie pinup model? These are a pretty nice mix of that 50's pinup girl, mixed with modernized attire, and of course, dead. Really well done, I especially love that old look, peeling look on the corners to give it that worn down atmosphere.

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    For our last two, I apologize, but I'm not 100% familiar with, so I can't give a full detail description like the others. But I'll be updating this to add that right after I'm done playing with them :D We have Junk Items and Better Books! The books one looks awesome. Xyth seems to be covering entertainment pretty well! From our TV junkies, to music buffs, to now even the readers!

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    I'm honestly excited to see what else he does with Starvation Mod, if his "little" projects are THIS good. These are some serious projects he has worked on, with some outstanding results. Truly, must have work, if you are looking for awesome mods for your game. The time and effort put behind all of this, thats some dedication, and some SERIOUS knowledge. And thankfully, he is kind enough to share all of that with our community. Without outstanding creators like him and everyone else who mods, we wouldn't have such fun innovative things to play with.

    Over the next few weeks, I'll be making postings like this, highlight some very popular modders within our community, to share with all our newer members here, and those just getting into modding in general. There are so many amazing, talented people out there, one post wouldn't do them any justice. So I'll be highlighting one artist with every post, mostly coordinated around the release of their projects. I hope you all go check them out, love their work, and maybe even learn a thing or two so you can try your luck at modding your own unique project for the community :D

    submitted by /u/Jayick
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    Just gonna nope on out of here

    Posted: 04 Feb 2019 03:54 PM PST

    End Game idea: "The Cure?"

    Posted: 04 Feb 2019 04:37 AM PST

    So having played 7DtD for quite some time, I was thinking about the end game (which it currently doesnt have yet), and I would like the suggest the following ideas. I call it "The Cure?". A17.

    Part 1- Find Medicine

    After youve done the various quests from the Trader up to the max Tier, Trader Rekt will randomly give a special quest to find medicine at the Pop n Pills Hospital. So you go there and find the quest item BUT you also find a Computer/ Notepad/ Journal item that you can interact with or you kill the special Lab Coat Zombie which drops a loot bag which contains a note.

    The Note/Computer says: "Dave, I think I found out where the Zombies came from. I found a coroners report, stating that a cadaver came back to life during a autopsy. The Cadavar came in from the <Shotgun Messiah HQ> - Jane"

    Part 2 - Guns, Lots of guns

    After reading the note, you get a quest to go to the Shotgun Messiah. Whilst clearing Shotgun Messiah, a Zombie Dog will spawn near the end. After killing the Dog, its drops a lootbag which contains a "Cloth Fragment" <Quest Item> the cloth fragment has a name and address on and you deduce that:

    "This dog must have been the animal that killed the original Zombie."

    Part 3 - Batch 74204

    After you read the cloth fragment you get a quest to go to a House POI. After going through the House POI, you find a medicine cabinet and in it some medicine with a label on it <Quest Item>. The label reads:

    ""Experimental batch 74204. Take no more than 3 Times a Day"

    Turns out Patient Zero was part of some clinical trials, theres only 1 place that does that, Higashi Pharmaceuticals""

    Easter egg - the numbers are the position of letters in the alphabet 7DtD

    Part 4 - Drugs are Bad

    You go to the Higashi Pharmaceuticals building and get to the floor where they find the big test tubes with zombies in them. On that floor, the player kills another Lab Coat Zombie which drops a loot bag, that contains another quest item. It reads:

    ""Paracetamol,phenylalanine,caffeine,guaifenes in, Sham Sandwich

    These look like ingredients but Sham Sandwich? What on earth?!"

    You decide to go to Shamways HQ to find out whats goes into a Sham sandwich."

    Note: The list of ingredients are for a flu tablet, but the Sham Sandwich was just what the assistant wanted for lunch, which was mistakenly put into the faulty batch.

    Part 5 - Shrooms

    You arrive at the Shamways HQ and begin clearing your way to the main office. In that office, you find the Shamway safe. In the safe you find a report, the report says:

    ""Sandwiches are boring with just bread and filling! Lets add some colour to them to make it fun. Suggest using the green mushrooms found in the local mine."

    Mushrooms? Interesting, If I can find one, maybe we can find out its properties."

    You are is sent to a Mine POI

    Part 5 - That'll do Pig

    After traveling to the Mine, you clear out the zombies and find Gracie, a huge green irradiated pig. You kill the pig to get the <Quest item> or the journal is auto updated with the following:

    "Looks like this freak of a pig, was shitting on the mushrooms and making them grow funny. I heard there was a trader that used to be a doctor, maybe they can do something"

    You then either get pointed to Trader Jen or you have to find her.

    Part 6 - Cure?

    After finding Trader Jen, you interact with her and the Journal Updates:

    "You tell Jen about what you had to go through to get the mushroom. Turns out Jane and Jen were sisters. After finding out the outcome of her sister Jen agrees to help to examine the mushroom, but she needs a sample from an Irradiated Feral Wight since they will have the most bio data to work with"

    Part 7 - Meats back on the menu

    After you kill a Irradiated Feral Wight there is a random chance it drops a loot bag. In that loot bag is some Rotten flesh. You take the flesh back to Jen and the journal is updated.

    "Jens going to do her science stuff and maybe she can come up with a cure to the Zeds, but its going to take some time. She says give her a week."

    Note: The idea here is for the player to survive another horde night and give them time to loot/ build or do whatever really.

    Part 8 - Good news or Bad?

    After 1 week, you return back to Jen, but shes got some bad news. Journal updates:

    "Jen did her experiments and turns out there is no Cure for the Zeds. Nothing can turn them back to Humans from their zombie state, however she did find how to put a end to the zombies regeneration"

    You receive the Rad Remover Mod

    Part 9 FINALE: Time to get out of town

    "After hearing the disappointing news, You decide theres nothing to keep you from staying in this town".

    You are pointed to a quest marker at the edge of the map. Once the quest marker is activated, Zombies are clear in the surrounding area and the Credits are shown listing all devs and staff at TFP (skippable). Followed by the following:

    "Well I guess im done here, but am I? Can I can just leave this place with all the dangers that exists? Maybe I should keep clearing, but for what purpose or maybe my help can be of use elsewhere? What should i do?"

    Player is given a choice to;

    Stay: (Continue playing the current playthrough)

    Leave: (Player leaves current playtrough and taken to the seed generation page. Once generated, players profile is saved and transferred to new map with existings, Items, Levels & Gamestage.)

    Notes: Part 9 is only available in Single Player. In multiplayer, the quest line goes up to Part 8

    I think it gives a nice RPG element to the games and the quest gives a nice variety of play styles aswell as taking the player through the new POI's and introducing them to the zombies and traders.

    Tell me what you guys think of this idea.

    EDIT: I hate reddit formatting

    submitted by /u/LockingTomi
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    High gamestage - game not fun anymore.

    Posted: 04 Feb 2019 01:35 PM PST

    I've reached a point in my game where I'm almost level 100 and just recently got to use most of the enjoyable perks, traps and vehicles the game has to offer. There is just one problem - the gamestage has become so incredibly difficult that it has sucked all the fun out of the game. One pathetic wooden shack can hold 10 radiated zombies and its near impossible to clear POIs. This is insane. There simply cannot be any kind of loot worthwhile going through the pain of clearing all those radiated feral zombies.

    There is no sense in going into POIs anymore. It used to be the most fun aspect of the game and now its an unrewarding chore and more of a detriment than profit. I'd be better off just chopping away at rocks underground.

    What can I do here? Am I supposed to bring an AK-47, 500x 7.62 and a couple of rocket launchers every time I go into a small shack to just find another tier 1 hunting rifle? Or should I just delete the world? I'm playing on normal by the way.

    submitted by /u/Smaisteri
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    Arrows how I love thee.

    Posted: 04 Feb 2019 08:43 PM PST

    Honestly one of the best things they did with the recent update is being able to get back some of the arrows you use on Zombies. It use to be such a huge pain in the butt to keep an arrow supply at a reasonable level and now I am utterly swimming in them!

    submitted by /u/KillerPandora84
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    The Love For Ben I have is Forever <3 Oh Hi Ben

    Posted: 04 Feb 2019 03:15 AM PST

    Server bans

    Posted: 04 Feb 2019 06:00 PM PST

    Hello everyone. I am currently working on a 7d2d server and I really am not great at this so it is slow going. A problem I am concerned with is players who don't play in line with the rules I want to have for my server. I currently play on a server and have seen several people get banned from the server. How does this ban system work? Is it a username ban or an ip ban? Like I said fairly new any help would be great.

    submitted by /u/yellowfestiva
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    They ever going to fix disappearing vehicles?

    Posted: 04 Feb 2019 04:06 PM PST

    Just me being salty I suppose.

    submitted by /u/phoe2121
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    Question: Does anyone see the console version getting a price reduction soon?

    Posted: 04 Feb 2019 09:31 PM PST

    I have a lot of friends that want to play the game on the Xbox one, but I can not justify them spending $30 on the alpha 15-16 horrible console port (that I love btw) while steam's fully updated version is only $8.99 until the 11th. We are all aware of TellTale's bankruptcy so we don't really know what to do other than pray.

    submitted by /u/DrunkZombie74
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    Heavy Metal Perk AoE Knockdown

    Posted: 04 Feb 2019 02:45 PM PST

    Is it working?

    submitted by /u/Dargoron
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    I'm sure happy that when you're sneaking, they seem to not know where the hell you are once they get going.

    Posted: 04 Feb 2019 08:16 PM PST

    Where are the skyscrapers in random gen?

    Posted: 04 Feb 2019 03:04 PM PST

    I love all the new POIs A17 has added but I never see the towers anymore in random gen. It's always small towns that seem to have way too many bear dens and waterworks.

    I remember that in the experimental build it was a known issue but I thought they would have fixed it by now.

    submitted by /u/GlendorTheWizard
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    My New Favourite Way To Kill Zombie Bears.....PUNCH EM! lol

    Posted: 04 Feb 2019 06:21 PM PST

    Warning About Making Sand from Stone (Bug)

    Posted: 04 Feb 2019 05:49 PM PST

    Noticed this bug in A17.1. If you queue up a great deal of stone to me made into sand then when you exit the cement mixer menu and re enter it then the task will be cleared from the queue and the stone will have just disappeared. I haven't tested at what point this starts to occur but have had it happen multiple times when trying to queue 30k+ sand. I don't know if this bug exists with other things as well because I haven't put in the time or effort to test the exact parameters for it but it seems like it hasn't been brought up so I figured I would.

    submitted by /u/Chemical_Western
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    Irriated zombie complain and help post

    Posted: 04 Feb 2019 05:01 PM PST

    So iam at day 21 with a friend both around lvl 80-90 and we have strong base, steel walls, traps, all weapons at 6 strength and now the but - radiated zombies. Since traps can't use the mod where you disable their regen they do nothing, they take the damage regen it and keep running, but the main problem here is - i counted there were exactly 50 radiated zombies. I mean come on i know it is supposed to be hard but this is a joke, since it is actually not hard i just run circles while shooting them. We needed about 7 hours to kill all of them while using about 1600 bullets(not many headshots since running).

    SO i have 2 questions

    1. Will they fix radiated zombies? Since bulletsponges is an horrendous idea
    2. Is there an working mod that removes them? i have no problems with ferals since they don't take 200 bullets.
    submitted by /u/Dargoron
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    I compiled a list of some useful tips for players

    Posted: 04 Feb 2019 07:09 AM PST

    Addressing difficulty

    Posted: 04 Feb 2019 04:00 PM PST

    I have no problems with a challenge, especially as modular as the game can be and you can easily tweak it however you need.
    That said, I think that using the heatmap and a few other elements, we could have dynamically scaling difficulty that's built into the gameplay.


    • Heatmap

    Not sure the current state of the system, but as I recall the more heat sources and more they get used, the more intense heat becomes in an area and more/dangerous zeds will spawn in it (are drawn to it, with in universe terms).

    My recommendations, A loot bonus per amount of heat to add reward to the risk. Heat drops much quicker in chunks with no activity, and "heat" also builds off noise. This would cause it to build quickly if reckless, reward well for that risk, and drop quickly if an area becomes too dangerous.

    Zeds should upscale to a point based on your level, but heat should limit their upper levels. Even if you are 100, if you visit a random town you shouldn't be getting green meanies dumped on you. This could also affect horde nights with less dangerous hordes in areas of less heat (but fewer rewards).


    • Threats

    We do have a variety and good scaling to a point, but there should be more counterplay than "Shoot it more." See again the aforementioned heat mechanic tweaks, where stealth or a vacation would reduce the danger of a horde night.

    I think throwing in some "mini-bosses" and "boss" type zeds would be a good way to work around making everything a bullet sponge. Randomly generated zeds (or a set amount of types but randomly spawned) that join a horde of normal-ish zeds.

    Minibosses would be zeds with distinct appearance and capabilities, while bosses might be specifically designed zeds like the gargantuan zed and other ideas.


    • Raiders

    Maybe at level 100 or what is normally near the cap, they could have an "event" of sort in which the worked on AI raiders invade the region and start to become a threat. They will also be drawn to high heat areas, spawning at bases and moving to the actual locations rather than spawning in PoI's, unless the game converts some PoI's into their bases.

    This should probably be optional as it's the closest thing to PVP in a PVE server and PVPVE would be pretty nuts once raiders head to "hot" zones.

    submitted by /u/kriegson
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    Best POI in Random Gen?

    Posted: 04 Feb 2019 06:50 AM PST

    What POI do find the most worthwhile to loot? I find that 1 large bank with its 12+ small safes is better armed than a Shotgun Messiah. Same with large post offices.

    submitted by /u/phdearthworm
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    Where are the skyscrapers in random gen?

    Posted: 04 Feb 2019 03:04 PM PST

    I love all the new POIs A17 has added but I never see the towers anymore in random gen. It's always small towns that seem to have way too many bear dens and waterworks.

    I remember that in the experimental build it was a known issue but I thought they would have fixed it by now.

    submitted by /u/GlendorTheWizard
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    A17 Mining Guide

    Posted: 04 Feb 2019 12:35 AM PST

    So A17.1 B9 mining is a little trickier than A16. Here's some tips.

    1. You won't find iron directly at bedrock.
    2. At bedrock, you will find other resource/ore veins. If you dig to the top of those resource veins, you'll find a one block high layer that sits on top of it that has some... Iron. Not a lot. So, at bedrock, find Oil Shale. Dig up until you're at the top of that deposit. Then dig along the top of that oil shale deposit.
    3. Iron is mostly found in the top 20-30 blocks of terrain ground. Generally, if your surface is at +50 height, dig at around +25-+30. You'll hit iron forever. However you will be detected by zombies and they will dig for you. Best of luck there.
    4. First 7-14 days of mining, go for boulders. They're the big rocks about half the size of a car in game. They usually are in clusters or 4-8 boulders. You'll get enough iron for your basics and be able to make any tools you may want later on.
    5. Test gravel at the surface. Gravel is almost always found by boulders but sometimes there are patches of just gravel spots on the ground. It's a sandy looking piece of dirt in anything other than desert biomes. You'll get stone and I think send, plus one resource if there's a deposit underneath. So if you dig at these little gravel patches on the surface and there's iron under you, you get one iron ore digging up the gravel patch. Same will happen for all resources when digging the gravel patches. Warning: These patches of resources can be right under where you test dig, or they can wander a bit from where you test dig. But usually you should find 10+ blocks of the resource that showed when you test dug the gravel patch.

    Best of luck.

    submitted by /u/Jackelmyer
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    Any word on reworked RWG?

    Posted: 04 Feb 2019 09:36 AM PST

    Need some information about managing a server

    Posted: 04 Feb 2019 08:47 AM PST

    So I'm pretty new to the game. I've got my server set up on Windows 10 about 10 feet away and it works - my friends can connect and we all play and everyone is happy.

    I have a few questions on how to do a few things that I can't find answers to. I've tried looking through documentation and googling, but I just can't seem to find consensus information.

    • I've been hearing a lot about random world generation and I've tried looking around for information on how to set my server up for a random world but can't figure it out. Are there any other official maps I can play?

    • I also don't understand how to reset a game back to the beginning - Day 1 random spawn location. My friends and I have gone through the map and done a few things and we're bored with this playthrough. We'd like to start fresh again. How do I do that?

    • What are some options I may not be aware of?

    • Where can I find some good mods?

    submitted by /u/Ubiquity4321
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    Is the ps4 ever going to get a Dam update?

    Posted: 04 Feb 2019 04:08 PM PST

    So it has been since 2017. Is their any news on a update?

    submitted by /u/MuggyDL
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    Axe build

    Posted: 04 Feb 2019 09:24 AM PST

    Hello everyone,

    I was wondering which perks affect the axe. I know the bleeding perk is already affecting it but it's weak. Is it affected from other damage perks as well that we know they work? For instance is it affected by the heavy perk?

    I ask because I find it much more intimidating playing with the axe rather than the sledgehammer . Or perhaps you can suggest some mods that work best with an axe?

    Thanks for your time!

    submitted by /u/Hollowprime
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