7 Days To Die Seedy Sunday - February 10, 2019 |
- Seedy Sunday - February 10, 2019
- Uhh... its not redneck its survival!
- I did this as a joke
- Are they stupid?
- The Experimental version's RandomGen is pretty whack
- [META] The Good, the Bad, and the Ugly for A17
- Structural Integrity
- Multiple Land Claim Blocks
- I was trying to watch the new show, Kingdom, on Netflix, but it made want to play instead.
- Bullet casings collector mod/modlet for firearms?
- ALPHA 17 4X4 Truck Glitch l Stuck In Trader
- Serveradmin.xml file changed but not giving me permissions: Linux/ubuntu
- a idea i’ve had
- What are “Legendary” Zombies?
- Horde Bug on Bloodmoon but only with 2 Players
- Lfg PS4
- Hydration
- Out of Memory error?
- Best 7 Days to Die server hosting service (in your opinion) Aaaaaand GO!
- A17 gas options
- Zombies Spawning inside base during blood moon
- How do I delete a trader
- May be a known bug, but I have experienced zero debuffs besides bleeding in 17.2
- Blood moon waves not spread out throughout the night
- Any changes made to bodies of waters?
Seedy Sunday - February 10, 2019 Posted: 10 Feb 2019 09:10 AM PST Have you found or are looking for a good or interesting seed to use? If you're sharing a seed please use something similar to this format for others to easily find what they might be looking for
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Uhh... its not redneck its survival! Posted: 10 Feb 2019 11:21 AM PST
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Posted: 10 Feb 2019 04:08 PM PST
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Posted: 10 Feb 2019 01:28 PM PST
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The Experimental version's RandomGen is pretty whack Posted: 10 Feb 2019 06:54 PM PST
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[META] The Good, the Bad, and the Ugly for A17 Posted: 10 Feb 2019 02:10 PM PST Preamble: My experience in this game is as follows: 25 hours of A15, 125 of A16, and 50 of A17. I love this game to death and want to see it succeed. This post is meant to be constructive criticism, not aimless bashing. Now, onto the good stuff: The Good:
The Bad:
The Ugly:
Epilogue: All in all, this was a 1 step forward, a step and a half back update. It gave us plenty of new stuff to mess around with and enjoy, and fixed many issues, but gave us just as many, and in some cases worse, issues than before. Once again, this is constructive criticism, not game bashing. I want this game to succeed and be the best it can be! I love this game, and I look forward to seeing what The Fun Pimps do to solve these issues in the future! [link] [comments] | ||
Posted: 10 Feb 2019 06:14 AM PST Does anyone know of a chart that has most of the common building blocks alongside their structural integrity values? [link] [comments] | ||
Posted: 10 Feb 2019 09:52 PM PST I've missed something editing my serverconfig file. I changed the land claim count to 20, but in my most recent single player game I couldn't drop more than one active block. Single Player, hosted on my computer. XML file in 7DtD folder has been edited. I successfully modded the number of skill points per level, so I'm not way off on how to change the xml files. Thanks in advance for any help. [link] [comments] | ||
I was trying to watch the new show, Kingdom, on Netflix, but it made want to play instead. Posted: 10 Feb 2019 04:51 AM PST No spoilers (I think), but the show reminded me of several aspects of the game. It made me think a cool mod might be a more medieval version with no tech. I would miss my auto turrets and generators and guns, but it might be really challenging and fun. [link] [comments] | ||
Bullet casings collector mod/modlet for firearms? Posted: 10 Feb 2019 09:12 AM PST Imagine a mod/modlet for firearms that once attached to a gun would be 'catching' bullet casings after each shot and adding them to your backpack. It could be collecting a certain percentage like some of them would be getting damaged/falling apart and maybe appearing in the backpack as raw brass. It could be locked behind some higher lvl schematics like 3 or maybe even 4 or 5 and act as a rare loot. Each casing requires 2 brass (and 1 clay) to be made so as an example: After shooting 20 bullets from an AK with such mod mounted - it would give back into our backpack something like 12 casings and 6 brass (from 6 damaged casings) while the other 2 casings got shattered into tiny bits and lost. Again, it's just an example how it could work while not being op too much with recovering 100% of casings since that could faster lead to oversupply of brass and therefore decrease of its value. 100% collect rate would most likely result in brass becoming just another type of resource that collecting by exploring would lose its meaning/wouldn't be worth it anymore in mid-late and end-game stages. Good example of that are those bags of concrete mix scattered throughout various POIs which while early-game are quite valuable - once you get access to the cement mixer and be able to make quite substantial amounts of concrete mix by yourself - harvesting those bags with a shovel loses its importance since you can focus more time on looting POIs for more valuable stuff. I already asked about such casing-collector mod on the official forums several days ago (when the newest version of the game was 17.1 b9) and got an answer from some user that devs were considering it and that there's apparently an (inactive?) XML code of such attachment in game's files. Since i have 0 experience with modding/editing 7dtd's files - Would it be possible to enable it somehow? I'm mainly aiming that question towards people with 7dtd-modding experience. Maybe someone already made such mod/modlet and its available in some already exisitng mod pack? I mean yeah, scarcity/limited ways of obtaining brass was kinda "fixed" with a new possibility of crafting steel casings, but according to what i have heard/read - those are wearing firearms down at 200% rate of brass ones and additionally from what i noticed by comparing steel and brass bullets of the same caliber - steel ones deal slightly less dmg. Still, i'm interested what do you guys think about such casing-collector attachment. Cheers :) [link] [comments] | ||
ALPHA 17 4X4 Truck Glitch l Stuck In Trader Posted: 10 Feb 2019 08:25 PM PST
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Serveradmin.xml file changed but not giving me permissions: Linux/ubuntu Posted: 10 Feb 2019 03:50 PM PST Hey everyone, I've recently just finished setting up my dedicated server but have had problems with finding the serveradmin.xml Luckily I was able to locate it here: /home/ubuntu/.local/share/7DayToDie/Saves/serveradmin.xml Once I actually found the correct file I used: sudo nano serveradmin.xml to edit the file accordingly and put in my correct SteamID so that when I connected to the server I would have admin privileges but unfortunately its still preventing me from using the dm, cm, or give admin command. At this point according to everything I've read this should have worked and since it hasn't I'm not really sure what my next course of action should be. I already tried sticking copies of the file in multiple directories but that hasn't worked which doesn't surprise me since Putty told me where it was loading the serveradmin.xml file from (which was the mentioned address above).\ With all this being said, what should I try next? And I appreciate everyone's help in advance :) P.S. For Reference I've gone ahead and pasted my serveradmin.xml file below: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <?xml version="1.0" encoding="UTF-8"?> <!-- admins and server command permissions. Steam ID can be found using http://steamid.co/ STEAM ID INSTRUCTIONS: =============================================================== http://steamid.co/ instructions: Input the player's name in the search field. example: Kinyajuu If the name doesn't work, you can also use the url of their steam page. Also you may add/remove admins, mods, whitelist, blacklist using in game commands. You will want the STEAM64ID. example: 76561198021925107 =============================================================== permission level : 0-1000, a user may run any command equal to or above their permission level. Users not given a permission level in this file will have a default permission level of 1000! =============================================================== cmd : This is the command name, any command not in this list will not be usable by anyone but the server. permission level : 0-1000, a user may run any command equal to or above their permission level. Commands not specified in this file will have a default permission level of 0! EVERYTHING BETWEEN <!- - and - -> IS COMMENTED OUT! THE ENTRIES BELOW ARE EXAMPLES THAT ARE NOT ACTIVE!!! --> <adminTools> <admins> <admin steamID="76561198#########" permission\_level="0" /> </admins> <permissions> <permission cmd="cm" permission\_level="0" /> <permission cmd="dm" permission\_level="0" /> <permission cmd="mem" permission\_level="0" /> <permission cmd="sounddebug" permission\_level="0" /> <permission cmd="admin" permission\_level="0" /> <permission cmd="mod" permission\_level="0" /> <permission cmd="cp" permission\_level="0" /> <permission cmd="whitelist" permission\_level="1" /> <permission cmd="kick" permission\_level="1" /> <permission cmd="ban" permission\_level="1" /> <permission cmd="say" permission\_level="1" /> <permission cmd="lt" permission\_level="0" /> <permission cmd="es" permission\_level="0" /> <permission cmd="go" permission\_level="0" /> <permission cmd="sg" permission\_level="0" /> <permission cmd="shutdown" permission\_level="1" /> <permission cmd="se" permission\_level="0" /> <permission cmd="st" permission\_level="1" /> <permission cmd="aiddebug" permission\_level="0" /> <permission cmd="spawnwanderinghorde" permission\_level="0" /> <permission cmd="le" permission\_level="1" /> <permission cmd="lp" permission\_level="1" /> <permission cmd="cc" permission\_level="0" /> <permission cmd="sc" permission\_level="0" /> <permission cmd="debugweather" permission\_level="0" /> <permission cmd="getgamepref" permission\_level="0" /> <permission cmd="getgamestat" permission\_level="0" /> <permission cmd="gettime" permission\_level="0" /> <permission cmd="help" permission\_level="0" /> <permission cmd="listplayerids" permission\_level="0" /> <permission cmd="memcl" permission\_level="0" /> <permission cmd="settempunit" permission\_level="0" /> </permissions> <!-- ONLY PUT ITEMS IN WHITELIST IF YOU WANT WHITELIST ONLY ENABLED!!! --> <!-- If there are any items in the whitelist, the whitelist only mode is enabled --> <!-- Nobody can join that ISN'T in the whitelist or admins once whitelist only mode is enabled --> <whitelist> <!-- <whitelisted steamID="" /> --> </whitelist> <blacklist> <!-- <blacklisted steamID="" unbandate="" /> --> </blacklist> </adminTools> [link] [comments] | ||
Posted: 10 Feb 2019 07:33 PM PST why not add more weapons, upgrades and vehicles to console and pc versions like a helicopter grenade launcher cargo truck remote C4/explosives compound bow automatic shotgun sights to use on any gun magazine upgrades of course i bet this will need a improved assembly menu or a upgrade table designed to do upgrades and a garage if cleared from zombies can be used to make vehicles if you disassembled a car with the wrench and it will add normal cars to the mix that can transport 4 people with normal carry space but chan be upgraded in the garage to have more armor (but be slower because of the armor) lighter frame for more speed (but be weaker) or improved cargo space (at the cost of passenger seats) [link] [comments] | ||
Posted: 10 Feb 2019 02:42 PM PST In the debug menu I see legendary zombie but what are they? They don't seem different besides their health which I think is increased. Is that the only difference? [link] [comments] | ||
Horde Bug on Bloodmoon but only with 2 Players Posted: 10 Feb 2019 02:27 PM PST Hello, me and my friend have a very strange that only occurs on every 7 day when the bloodmoon is active. The zombies come and attack us but we are out on the open they nearly always focus 1 player and not the other, hence the other player can just kill them while hitting them from behind and the second problem they always run stop run stop. This problems doesn't occur when only one is alive, anybody having the same thing? we are on night 329 and we can just basically run circles without losing 1 life except for birds and police officers. [link] [comments] | ||
Posted: 10 Feb 2019 06:00 PM PST We are on day 8 on nomad with standard settings. Looking for some chill people to have a fun and casual playthrough with. Must be 18+ w/mic [link] [comments] | ||
Posted: 10 Feb 2019 05:23 PM PST so im 7 days into a new game and my hydration decreases very fast too the point where i get my water to the max then a couple min later im already thirsty again. is this a problem alot of people our having or is it just me and i haven't figured out that they changed how fast water decreases in alpha 17? [link] [comments] | ||
Posted: 10 Feb 2019 01:31 PM PST So I have 16GB of memory 64bit. I shouldn't be getting this error? Can't load my game, any suggestions to fix it would be appreciated? [link] [comments] | ||
Best 7 Days to Die server hosting service (in your opinion) Aaaaaand GO! Posted: 10 Feb 2019 05:02 PM PST (I've used lowlatencyservers.com in the past, but they appear to be shut down). (Yes, I know I can host it myself. I'm willing to pay for a hosting service though). [link] [comments] | ||
Posted: 10 Feb 2019 01:08 PM PST What do you do for gasoline in midgame or later? Had been raising a corn farm for biofuel until realizing that path to gasoline seems to have been disabled in A17. Shale seems to be rarer than hen's teeth: my entire base is underground and haven't found a bit of shale after 30 days of digging around the bedrock. So...although the motorcycle is nice it gobbles up substantially more fuel than the minibike. Had been aiming toward a gyrocopter but now wondering whether that's worth it. Other than hoarding barrels to convert into gas cans, what do you do for fuel? [link] [comments] | ||
Zombies Spawning inside base during blood moon Posted: 10 Feb 2019 06:07 AM PST So my firend and I have claimed this pig/corn farm as our base We have placed 2 claim blocks inside the the location during the week everything is normal, even zombies summoned by screamers are not appearing insde. But when the blood moon comes they start running out from the basement. Is there a way to stop it without removing all the floor tiles? [link] [comments] | ||
Posted: 10 Feb 2019 07:50 AM PST I accidently spawned in a trader with the debug menu and I can't get rid of this guy [link] [comments] | ||
May be a known bug, but I have experienced zero debuffs besides bleeding in 17.2 Posted: 10 Feb 2019 03:11 PM PST This has to be a big red flag but I haven't seen a post about it with my minimal digging. Is there a quick hot fix that is expected? Can't be encumbered, food poisoning is currently non existent, no death penalty, weather, all that jazz. Sooooo, pretty fun time to be a live but it's made it unplayable for me without this challenge. This happened on new and old worlds alike and even on multiplayer for my friends. [link] [comments] | ||
Blood moon waves not spread out throughout the night Posted: 10 Feb 2019 02:56 PM PST Hello, I'm in a game launched from a dedicated server with some friends - to my knowledge I haven't changed anything in the XML that would affect this, but on the two blood moons we have experienced, the zombies seem to come in one massive wave in the first 2 hours at night, rather than waves continually coming throughout the night. From my memory of playing about a year ago, I thought they always came continually throughout the night. Has anyone else experienced this, or am I just remembering this wrong? And if it is a bug, does anyone know of fixes for this? [link] [comments] | ||
Any changes made to bodies of waters? Posted: 10 Feb 2019 02:53 PM PST Haven't played in about a year. Was looking forward to this patch. However, I've generated close to 2 dozen random worlds. And none of them seem to have any significant bodies of water beyond small ponds/lakes scattered scarcely here and there. Has anybody else noticed this? Maybe I just got unlucky [link] [comments] |
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