7 Days To Die Base Tour/Showcase Thursday - March 07, 2019 |
- Base Tour/Showcase Thursday - March 07, 2019
- Sign wars. I leave them alone for a minute...
- Our Canada themed horde base!
- On zombies being too smart
- A guy was trying to break a wall in his balcony, and the whole building falled down.
- Joel shows off wagon models being used to decorate POI's in A18
- Is there any way to disable zombie respawns in A17?
- Quest only Challenge. Can you do it? What would be your rules?
- New skill idea: Mason's Wit
- Would anyone care to join me on my survival stream series? [Image]
- With all the negative comment of A17, is it possible to go back to A16 with Valmod?
- (X-post) Damn zombies knocking down bases again
- Question about The Hunter mod
- New - how close?
- Looking for players
- Found the Zombie Loot!
- Good seeds for large (10k) maps in 17.2 beta?
- any mod that adds more weapons and armor to A17?
- XP multiplier selection Bar
- Crafting question
- Newb question, are sledgehammers supposed to give no resources?
- Weapons of choice
- a17 pvp
Base Tour/Showcase Thursday - March 07, 2019 Posted: 07 Mar 2019 09:10 AM PST Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night? Take a video or some screenshots and post them here to share with your fellow survivors! [link] [comments] | ||
Sign wars. I leave them alone for a minute... Posted: 07 Mar 2019 10:21 AM PST
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Posted: 07 Mar 2019 04:29 PM PST
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Posted: 07 Mar 2019 08:48 AM PST Zombies are fictional, true. But they are still not supposed to be smart. They should not calculate complex paths or aim for the weakest block or dig underground. Seeing zombies that smart contradicts the common "zombie lore", and makes it harder to suspend disbelief. In Project Zomboid there are hordes of dumb zombies, and the game remains challenging, because there are lots of them. They they can swarm you and force you to flee or even prevent you from fleeing. In 7 Days to Die we cannot have that many zombies because of computational costs. Is there anything that can be done? Yes. Special zombies. Remember Left 4 Dead? 99% of zombies should be dumb, unable to dig, aim for weak blocks, etc. But what if there were special "digger zombies" with mighty claws and olfactory sense that would allow for finding player and digging, and thus made it kinda plausible? These special zombies could make path for the rest of the dumb horde. "Tank zombies" could have a damage bonus vs weaker walls (wood, sod, scrap iron), and they could make path for the dumber zeds. Exploding and/or acid zombies could be useful against metal doors, hatches, and stronger walls. Finding doors could be even made plausible (kinda) by, let's say, smelling. Special zombies could use smell to track where the player went, and if there is a door in their way, they could aggro, perform some special attack or maybe even self-destroy and spread corrosive substance around them. This would attract dumb zombies and make path for them. The dumb horde could then continue attacking the "marked" door. We really don't need every zombie in the horde to be a master of digging, door finding, and path calculating. Let them be dumb, but let the horde have a limited amount of special zombies. The necessity of taking them out would be beneficial for the gameplay. [link] [comments] | ||
A guy was trying to break a wall in his balcony, and the whole building falled down. Posted: 07 Mar 2019 08:26 PM PST
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Joel shows off wagon models being used to decorate POI's in A18 Posted: 07 Mar 2019 10:34 AM PST
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Is there any way to disable zombie respawns in A17? Posted: 07 Mar 2019 11:50 AM PST It would be great if you could capture cities and have outposts [link] [comments] | ||
Quest only Challenge. Can you do it? What would be your rules? Posted: 07 Mar 2019 12:55 AM PST Do the quest only challenge:
This challenge really makes traders important. I've had a ball doing this, you would be surprised on how much your perk point allocation changes. [link] [comments] | ||
Posted: 07 Mar 2019 01:59 PM PST This skills highlights damaged blocks:
Skill only slightly highligts their wirframe, doesn't paint the whole block with yellow / red, but still gives subtle indication that block is damaged. Example: https://i.imgur.com/7OdD9tP.jpg This skill is usefull for people who like to build bases, usefull during 7th night horde and also for perfectionist like me who triggered by damaged blocks. [link] [comments] | ||
Would anyone care to join me on my survival stream series? [Image] Posted: 07 Mar 2019 06:37 PM PST
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With all the negative comment of A17, is it possible to go back to A16 with Valmod? Posted: 07 Mar 2019 08:40 AM PST | ||
(X-post) Damn zombies knocking down bases again Posted: 07 Mar 2019 12:19 PM PST
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Posted: 07 Mar 2019 11:22 AM PST Please help settle a debate between my friend and I because Google is not helping. I've found one random Steam thread that says The Hunter increases entity damage/damage towards zombies. I'm a bit confused on that since the description says improves damage towards living beings, and undeath doesn't really qualify for that in my mind. It would be a kind of useless mod if it only worked on boars, rabbits, snakes and bears but I could see why it would be that way for flavor reasons. Is there any way I can verify what it actually does through the code, an .xml file, anything? [link] [comments] | ||
Posted: 07 Mar 2019 04:15 PM PST I'm starting my first base. How close to a town is too close? Can I build a small foundation and build up? As a tower? [link] [comments] | ||
Posted: 07 Mar 2019 05:49 AM PST Kind of just getting started with this game even though I've had it for a while. Been playing mostly multiplayer, but when switching to single player its a little boring so I'm looking for more people to play with. I can get on most evenings throughout the week ~6pm EST. DM me if you want to link up. [link] [comments] | ||
Posted: 07 Mar 2019 06:13 AM PST
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Good seeds for large (10k) maps in 17.2 beta? Posted: 07 Mar 2019 01:33 PM PST I'm trying to find a better seed with some big cities. We've had the issue on past servers of getting to a higher level, and having little to do in between horde nights. [link] [comments] | ||
any mod that adds more weapons and armor to A17? Posted: 07 Mar 2019 01:11 PM PST im started A17 3 days ago and i saw that instead of adding more melee weapons it removed one (forgot the name) why aren't there bats, swords, axes etc etc in this game? ( im just giving options) [link] [comments] | ||
Posted: 07 Mar 2019 12:26 AM PST I'm really enjoying the new XP multiplier selection Bar. The new feature allows for a quicker or slower paced game. In the past, between a raiding a Large POI during the day and mining a Iron vain at night, I could easily level up 6 or 7 times within a 90 minute day. Now I can slow the rate and spend more time in a single game play, before reaching a high game stage. This also allows me to receive a Tier IV or V quest, without having receive XPs for all the blocking Tier I-III quests. Thanks FunPimps for adding the bar. [link] [comments] | ||
Posted: 07 Mar 2019 08:35 AM PST I just started playing again after a pretty long absence, so I'm new to A17. My question is about crafting higher quality tools and such. From what I can tell, the old system of leveling up crafting is gone, so you don't have to craft hundreds of axes to get better at crafting axes. So how do you get better at crafting? I read through the new skill trees, but maybe I missed it. Do you craft better quality tools by leveling up the Hammer & Forge skill? Or do the higher level ingredients (iron, steel, etc.) produce higher quality tools and stone tools will always be low quality? [link] [comments] | ||
Newb question, are sledgehammers supposed to give no resources? Posted: 07 Mar 2019 05:35 AM PST I see these a lot as rewards from tier 1 quests, and they're a great weapon but I think I like an iron club better. They also are great at smashing rocks indecent at smashing through metal, but I noticed I was getting absolutely zero resources. Nothing from damage and also nothing from the final hit bonus. [link] [comments] | ||
Posted: 07 Mar 2019 03:38 AM PST Assuming it's later in the game and you have access to all the weapons, which ones do you walk around with on a regular basis? I use a sledge for hand to hand, shotgun with buckshot for close quarter, and a marksman rifle for distance. I used to carry a crossbow for silent kills, but being quiet really isn't my thing so I stopped. [link] [comments] | ||
Posted: 07 Mar 2019 10:32 AM PST opinion on a17 pvp atm? and does anyone know any good pvp servers atm? i read the latest patch notes on a17 and i think the fun pimps really did a good job in to bringing pvp back! :D [link] [comments] |
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