• Breaking News

    Saturday, March 9, 2019

    7 Days To Die Let's Play Saturday - March 09, 2019

    7 Days To Die Let's Play Saturday - March 09, 2019


    Let's Play Saturday - March 09, 2019

    Posted: 09 Mar 2019 09:09 AM PST

    Looking to share you're gameplay videos with everyone or for an audience when you go live?

    Post here with a link to your Youtube/Twitch Channel or whichever video/playlist you're looking to share!

    submitted by /u/AutoModerator
    [link] [comments]

    Huge mine collapse video if anyone finds that type of thing satisfying

    Posted: 09 Mar 2019 10:16 AM PST

    Treasure Map was inside a POI

    Posted: 09 Mar 2019 12:05 PM PST

    My little time sink from the times of 16.5 - more in comments!

    Posted: 09 Mar 2019 08:08 PM PST

    gamer with disability. Can 'horde nights' be turned off?

    Posted: 09 Mar 2019 11:25 AM PST

    EDIT: Silver was from an anonymous redditor who said they also are a gamer who has survived a stroke. I had mine at 39. You are never too young to address your blood pressure and start taking proper medications. I ignored what my body was telling me for too long. Fortunately, what I've lost is speed. I still have full motion and control, I just operate in 4th gear instead of constantly operating in 5th 24/7.

    I have played the game since the first alpha, and have loved it, but being disabled (stroke) means I just can't fight 30 to 80 zeds. It becomes unplayable.

    Is it possible to turn off things like hordes so I can play a safer and more manageable version?

    I can handle zombies that show up on the regular, as well as the migrating packs that show up from time to time, but the blood moon night levels of spawn I just can't do anymore.

    submitted by /u/ArcadianDelSol
    [link] [comments]

    Textures look so good! Seen this at the r/walmart subreddit.

    Posted: 09 Mar 2019 11:12 AM PST

    Melee Modlet now out :) Download links and information inside!

    Posted: 09 Mar 2019 12:39 PM PST

    Melee Modlet now out :) Download links and information inside!

    Melee Modlet

    Quick Video Showcase

    https://i.redd.it/goju8srjl5l21.png

    ________________________________________________________________________________________________________________________

    Downloads:

    ________________________________________________________________________________________________________________________

    About this Modlet: Custom Melee Weapons and Particle Attachments.Fully craftable, gated by progression, added to open world loot table, fully repairable/modable, custom particle effects, AOE effects, textured skinscustom damage and modifiers.This entire mod is written in xpath, no edits needed to any core files. Sadly, no localization.txt yet, so no in game info text menu. All other UI works/functions perfectly.

    How this mod works: Custom Weapons are an amazing thing, very easy to do! With lots of amazing work out there, and much more coming, I wanted to set my focus entirely on the Mod aspects of Weaponry in 7 Days to Die. After pouring hundreds of hours into some amazing artistic work, we have some really visually stunning, and game fitting mods.

    There are 3 main types of "Mods".

    • Physical Mods: These will cause heavy bleeds, single target hits, additional damage to certain materials, and all around damage based effects.
    • Casing Mods: Recolored textures for most weapons. Magma, Poison, Tempered, Electric, and Golden Casements are available for your custom color selection. Custom done by yours truly, I went for a more worn-down rustic feeling for some of these skins, to give them a more fitting appearance for 7dtd. Some of them are well polished, and shine beautiful, and some are a little more Rustic and worn.
    • Particle Mods: Particle mods are the highlight of this mod work. They are very unique, and compliment end-game horde fighting VERY well. Most mods are tied to AOE damage on Right Click, so chaining lighting, or fire to a group of zombies is possible! This will cost you quite a bit of stamina, but can greatly help with overwhelming situations! There are also mods for basic harvesting, and exploring. Poison and Smoke being a highly effective stealth tools. There are some mods that "repeat", such as Death, and Death Blade. For now, every mod is pretty much open to every high-end weapon. I designed some to fit better to bladed type weapons, and some to fit better on blunt objects and such. It is really up to the user which "type" they prefer to have visually.

    TOOLS: There are a few tools in the mod to compliment TFP's version of tools. With the Hand Axe and Ice Pick being faster, but less damage, and less stamina use, this will hopefully open players up a bit for tool selection with harvesting. Crowbar and Salvaged Axe are special. They are much like the Sledgehammer, they do high block damage, with no return on resources. They are designed to be looting/clearing tools, rather then harvesting tools.

    ________________________________________________________________________________________________________________________

    Crafting/Research requirements and information: For this mod, we went a little more unique and created an entire new perk system. Eventually, this will be expanded on greatly, with other skills and perks to compliment this project as it develops further.

    All Particle Effect mods will require Animal Fat, and some other minor resource to compliment it. Some have very strong AOE procs, so resource cost will reflect this.With weapons themselves, they are more akin to vanilla recipes, slightly increased.

    https://i.redd.it/phyuv7rdl5l21.png

    Most common resources used:

    • Forged Steel
    • Leather
    • Cloth
    • Wood
    • Brass
    • Animal Fat
    • Fiber
    • Bones and Flesh

    ________________________________________________________________________________________________________________________

    ________________________________________________________________________________________________________________________

    ________________________________________________________________________________________________________________________

    Requirements: Requires Alpha 17 version of 7 Days to Die. Will not work on A16.4 or lesser. Works with 17.2.

    Suggested for heavy AOE particles that you have decent framerates. Pixel textures on fire may cause FPS drops in lower end clients.Some particle effects and texture casings will skip your game upon loading in the hotbar. Their file size is quite large. Fix coming soon hopefully. Weapons should not lag after first load.How to install

    • Navigate to your 7 Days to Die Directory (default: C:/ProgramFiles86/Steam/Steamapps/Common/7DaystoDie)
    • Right click anywhere in your MAIN directory (not Data/Configs, not 7DaysToDie_Data), and create New Folder
    • Name New Folder: Mods
    • Download entire mod pack via GitHub or other Trusted source (I only share via Discord, and GitHub. For my personal mods, do not trust any other source unless verified by me)
    • Drag and Drop Melee modlet into 7 Days To Die/Mods folder.
    • To confirm proper boot, upon loading into a map/server, press F1, and you should see our mod load with the following line:

    `2018-12-28T22:36:15 2.709 INF [MODS] Trying to load from Melee`

    `2018-12-28T22:36:15 2.709 INF [MODS] Loaded Mod: Melee (1.0)`

    Click here for a quick informative video

    ________________________________________________________________________________________________________________________

    Few pictures :)

    https://i.redd.it/alr93f4yn5l21.png

    https://i.redd.it/5t8mx411o5l21.png

    https://i.redd.it/ocjgugo3o5l21.png

    https://i.redd.it/mgr0jl84o5l21.png

    https://i.redd.it/iwyjwnlwt5l21.png

    submitted by /u/Jayick
    [link] [comments]

    POI Reset

    Posted: 09 Mar 2019 06:31 PM PST

    Question. When you start a quest at a POI, it resets. I've noticed that also includes eliminating any traps I've put down. So my question is, what happens if I park my motorcycle too close to the POI when I start the quest? Will my bike disappear? I'd rather not find out the hard way, any know how it works?

    submitted by /u/KronusIV
    [link] [comments]

    Any suggestions how to fix these holes?

    Posted: 09 Mar 2019 12:05 AM PST

    Tips on mining

    Posted: 09 Mar 2019 12:59 PM PST

    Hey, ive been playing on a server with a couple of friends on a server and we made the farm house by the corn fields near Diersvil our base. The problem is that weve been mining a fuck ton and havent found absolutely anything. We dug deep and then made another mine not so deep and went horizontal but we cant find nothing. Is that place not good or is it rng?

    Any tips would be appreciated. Thanks!

    submitted by /u/Joseczs
    [link] [comments]

    Alpha 17 | Jayick's Magnificient Melee Modlet!

    Posted: 09 Mar 2019 01:55 PM PST

    Forgotten Recipes Modlet with various recipes and items. My first mod so leave your feedback and let me know what you think

    Posted: 09 Mar 2019 07:45 AM PST

    Ravenhearst 5 7 Days To Die Alpha 17 Base Tour (under construction)

    Posted: 09 Mar 2019 06:17 PM PST

    [Bug] Need help on fixing Burning Shaft Mod World model from showing a pink square (like texture not found errors in other games).

    Posted: 09 Mar 2019 08:01 PM PST

    Whenever I see a burning shaft mod I see a pink texture error square like this.

    I happen to be hosting on my client, other people can see it fine, I have no issues with holding it myself so it appears to be a world model issue for me.

    Does anyone have suggestions on what I can do to fix this issue?

    submitted by /u/ObserverWardXXL
    [link] [comments]

    Multiplayer on old versions?

    Posted: 09 Mar 2019 04:55 AM PST

    My friends and I want to play on an older version of the game. If we opt out of the betas and install a previous version, would we still be able to play together on a server?

    submitted by /u/pseudousernames
    [link] [comments]

    New Farming and Cooking mod. Farm Life.

    Posted: 09 Mar 2019 12:11 PM PST

    Skill Issue

    Posted: 09 Mar 2019 11:01 AM PST

    For some reason, my level 4 of Flurry of Blows skill is disabled for a status effect, but I check my character menu and there are no status effects. Can someone help me figure out what's wrong?

    submitted by /u/furiouscottus
    [link] [comments]

    Recommended Mods for Multiplayer Server?

    Posted: 09 Mar 2019 10:37 AM PST

    Me and 2-3 other friends were gonna make a new mod server like we did a year or two ago, but we had used a Valmod Overhaul (?) I think, but I don't see that in the mod launcher anymore.

    What is recommended nowadays for a small slightly modded server? (That is simple enough for less tech minded players to get going)

    submitted by /u/Google_it_bro
    [link] [comments]

    EARN MONEY PLAYING MINI GAMES

    Posted: 09 Mar 2019 07:31 PM PST

    I found this new site called Eazegame.com. its a site where you play mini games against other people, you have a choice to play with fake money and real money, lets say you play 8ball against someone and you both put up 1Euro each, the winner takes it all. its a really good site to win some easy money if your skilled, if you want some extra money with your first deposit you can use my referal code 66EnB9XiXp. happy playing!

    submitted by /u/saken123451
    [link] [comments]

    How do I fix this?

    Posted: 08 Mar 2019 11:27 PM PST

    I'm trying to run alpha 17. I load into a world then get the terminal and can't do anything. I've got a Lenovo thinkpad t4390s, running linux mint 19 if that helps. There's a message from the terminal: "ArgumentException: Kernal 'KEyeHistogram' not found. I don't know what it means. Thanks in advance

    submitted by /u/MrWolf745
    [link] [comments]

    The game lore Kinda sucks?

    Posted: 09 Mar 2019 02:28 AM PST

    Roof/wall collapsing, can't build there anymore

    Posted: 08 Mar 2019 10:26 PM PST

    I'm playing on xbox, currently on day 30. I have a 2 story building all made from the ground up. First level have the forge, workbench, firecamp. Second level have a couple of boxes and sleeping bag. Around the house there's a wall made up of concrete.

    I was inside the house, when out of nowhere, part of the roof and corner wall just collapsed. When we try to rebuilt it, as soon as we place a block (wood) at some place, it all collapse again.

    THe house is like that since almost 15-20 days, nothing was added after that.

    Is it some sort of bug ? Anything we can do to fix this?

    submitted by /u/MetalHead_84
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel