7 Days To Die 7 Days to Die Alpha 18 perception intellect build day 16 |
- 7 Days to Die Alpha 18 perception intellect build day 16
- Base Tour/Showcase Thursday - September 19, 2019
- Trader was loaded
- So I was driving around, and...
- So what have people thought about the zombies in A17
- Finding the supplies the easy way.
- Anyone down to play?
- One Million Duke Tokens Challenge Explained
- ravenhearst not working from launcher
- Garage idea. Need help
7 Days to Die Alpha 18 perception intellect build day 16 Posted: 19 Sep 2019 03:01 PM PDT
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Base Tour/Showcase Thursday - September 19, 2019 Posted: 19 Sep 2019 10:04 AM PDT Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night? Take a video or some screenshots and post them here to share with your fellow survivors! [link] [comments] | ||
Posted: 19 Sep 2019 07:00 PM PDT
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So I was driving around, and... Posted: 19 Sep 2019 08:53 PM PDT
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So what have people thought about the zombies in A17 Posted: 19 Sep 2019 10:09 AM PDT I kinda stopped playing for several months and recently came back. I really enjoy a lot of the improvements in A17. I like that I don't have to knife zombie corpses anymore and that when they drop things, it's not always just trash. I really have enjoyed the remarkable step up in quality of the POIs and pre-fabs. The mods and new vehicles and the new skill system has been great. But what I haven't gotten over is the zombie behavior in A17. They're too smart. It's definitely presented a new challenge in base building and design, which I certainly enjoy. But I miss the castles or bunkers I used to make in previous alphas that aren't viable anymore. Concrete walls seem to tear down like paper now. It seems most strategies these days are to base-build in some manner that cheeses the zombie pathing tendencies towards vulnerable areas. At this point I now have dual installs and play A16.4 when I want to base-build, and A17.4 when I want a challenge or to explore. How are they looking at zombie pathing and behavior for A18? Anyone feel the way I do? [link] [comments] | ||
Finding the supplies the easy way. Posted: 19 Sep 2019 04:47 PM PDT
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Posted: 19 Sep 2019 03:38 PM PDT Just looking to play this game with a partner in the apocalypse! [link] [comments] | ||
One Million Duke Tokens Challenge Explained Posted: 19 Sep 2019 10:17 PM PDT
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ravenhearst not working from launcher Posted: 19 Sep 2019 07:42 PM PDT Never used an overhaul. Using the mod launcher and everytime I start a map errors come up and it never finishes loading . Is there some 1,2,3 step way to do this [link] [comments] | ||
Posted: 19 Sep 2019 01:29 PM PDT I could test it but im away from home and was planning out a base design on a piece of paper so I'm here to see of someone can confirm if my idea works: If i built a base that had all my storage and crafting and everything in it (all the stuff for the heat map thing) and then roughly 20ish blocks away carved a hole in the side of a hill and created a little concrete garage for my truck would the zombies attack the garage or is the base enough to draw them away? [link] [comments] |
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