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    Wednesday, September 25, 2019

    7 Days To Die Wildcard Wednesday - September 25, 2019

    7 Days To Die Wildcard Wednesday - September 25, 2019


    Wildcard Wednesday - September 25, 2019

    Posted: 25 Sep 2019 10:04 AM PDT

    Please use this thread to post anything you might have missed from the schedule below

    Day Topic
    Sunday Seedy Sunday
    Monday Modded Monday
    Tuesday Tips n' Tricks Tuesday
    Wednesday Wildcard Wednesday
    Thursday Base Tour/Showcase Thursday
    Friday Friend Finder Friday
    Saturday Streams/Let's Play Saturday
    submitted by /u/AutoModerator
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    My base didn't hold, why zombies exist, and other thoughts.

    Posted: 25 Sep 2019 07:12 AM PDT

    I've been playing a bit, and my recent base that I built didn't survive the day 14 horde on standard difficulty navesgame.

    I decided to build a pillbox/like bunker using salvaged cement mix from some nearby POIs. It took awhile, and I had some suspicions about how well it would work, but I wanted to give it a go anyways. My walls were 2 blocks thick, with flagstone blocks for the knee level and reinforced cement for the shoulder level. I had some "murderholes" that I could use to shoot down at zombies. I also used some spikes to slow them down before they got to the walls.

    It held out ok, but at around 1:45 they tore through the second layer of my walls and swarmed in. There weren't even that many zombies at a time (standard settings), but the damage added up.

    It kind of made me think about the intended behavior here, and how zombies are represented in the game.

    To me, the "survival challenge" includes things like managing health/stamina, resources, and infrastructure while you explore and build. Exploring the (very well done IMO) POIs and crafting things is it's own reward, and people don't really need motivation to do it. In this sense, zombies are more of a source of risk and attrition. They aren't very dangerous as long as you are careful, but they slow you down, drain your resources, and punish you if you get sloppy or over extend. The board game "Dead of Winter" captures this perfectly, where you roll one die for "exposure", that is both random wandering zombies and the harsh elements.

    There is a separate challenge, which I will call the "combat challenge". This is what you get when playing Killing Floor 2. Fast paced, varied enemies, a variety of weapons and tools, etc. Sprinting zombies that jump/shoot goop at you seem to be this type of challenge. Some people really like this type of challenge, others don't.

    I've heard previously that just burying yourself a few blocks deep or hiding in a bedrock cave would be enough to completely avoid the 7 day horde. It seems that the smart-but-really-not zombies, turbo digging behavior, and the insane block damage are methods to prevent this type of combat challenge avoidance. I'm not sure this is a good idea. I think that if people want to spend resources to avoid the combat challenge they should be able to. Currently, it's easy if you make a gamey tower-defense like zombie grinder. The "demolisher" zombie also seems to be another attempt to force a combat challenge by blowing up the previous "killing corridors". I suspect next people will just get on a minibike and ride all night. The methods to force a combat challenge have just made it so that you have to use really unfortunate and gamey methods to avoid it, and make things that should work (like a bunker) just a waste of resources and time.

    If you want to bury yourself alive in a small coffin to avoid the seventh day...I don't see that as a problem. The same with hiding inside a concrete bunker. Staying indoors is boring, and being forced to do that is interesting and, in my opinion, plenty punishment enough. It really enforces the sense of danger and opression when you have to spend 30 minutes hiding in your bunker to avoid being swarmed.

    I think that it would be better if the developers transitioned from a "how can we force players to face the combat challenges" to a "how can we reward players from facing the combat challenges" method.

    What do you think?

    submitted by /u/Nucleus24
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    Why is this game suddenly relevant?

    Posted: 25 Sep 2019 12:02 PM PDT

    Just about everyone I know has suddenly been talking about this game, saying things like "It's Minecraft but more zombies." But according to Steam, it was released in 2013. Did it get an update? Did some popular YouTuber play it? Is it worth $25 on Steam?

    submitted by /u/KL8N2K5
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    Is the ps4 community large?

    Posted: 25 Sep 2019 06:56 PM PDT

    Also is the game good solo

    submitted by /u/Powerserg95
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    Every time I try to play...

    Posted: 25 Sep 2019 05:57 AM PDT

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