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    Tuesday, September 22, 2020

    7 Days to Die Alpha 19.1 Stable is out!

    7 Days to Die Alpha 19.1 Stable is out!


    Alpha 19.1 Stable is out!

    Posted: 22 Sep 2020 08:24 AM PDT

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2882823483804317140]here[/url].

    Alpha 19.1 Stable is out!

    Posted: 22 Sep 2020 08:24 AM PDT

    Alpha 19.1 Stable is out!
    Here are the full Official Release Notes and the forum bug reporting pool links.

    Official Alpha 19 Release Notes[7daystodie.com]

    Alpha 19.1 Bug Reporting Pool[community.7daystodie.com]


    Alpha 19.1 Official Release Notes

    Added

    • Player side stepping while on ladders
    • Players falling onto ladders will be slowed until they reach a reasonable speed to attach
    • Support defining POI zones in Prefab Editor
    • Set entity rigid body drag to .25 when spawned with 0
    • Death ragdoll physics set max velocities lower
    • 20 Slot Toolbelt for Prefab Editor
    • New Stripper, Utility, and Business zombies


    Changed

    • Improved AI ladder use
    • Ladder type blocks to only be climbable when vertical
    • Increased player horizontal move speed on ladders and running boosts
    • Jumping conflicts with starting to climb a ladder
    • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
    • Loot window of writable storage box shows custom text if assigned
    • Reduced zombie flesh physics bounce and increased fat bounce
    • Increased toolbelt size to 10 slots
    • Increased value of cigars
    • Reenabled docks_02 in Navezgane


    Fixed

    • Switch lights do not seem to be working when they are placed.
    • Switches that are turned on will be white when logging back into the game
    • Fixed light source on player industrial light
    • First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
    • Stone axe abledo brightness
    • Trees are invisible from one side and not the other
    • Object quality diminishes world object render distance too far
    • Cops and Radiated Cops aim poorly (Increased vomit radius)
    • Soldier zombie only shows head on fire
    • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
    • Block placement would start rotated for certain blocks
    • Broken glass looked white when holding
    • AI jumping at you thinking the path to you was unreachable if you had moved
    • AI could not jump while on a ladder
    • AI obstacle check was disabled on ladder if not climbing
    • AI pathing not making horizontal ladder connections
    • AI pathing making unneeded inside drop connections
    • "house_modern_03" has zombie trapped in tub if/when spawned
    • Trader hughes poi has missing beam
    • Terrain AirPocket in cave_04
    • House_old_victorian_10 fire place paint looks out of place
    • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
    • Player or AI moving down from air to a ladder would fall 1m
    • Player moving down to ground while in a ladder block would keep you attached (slow)
    • Holding jump after attaching to a ladder slowly slides you down
    • Player does not use stamina when bunny hopping
    • Ladder rung above hay bale negates hay bale protection
    • Water makes moving dots effect
    • HUD timers overlap icons with local language changes
    • Prefab Editor nullref when toggling 'Show Stability Glue'
    • "ERR Prefab loading failed" when clients join a world with a custom POI
    • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
    • Controller unable to select player profile character
    • onSelfEquip event consistency issues
    • Harvest animation plays when out of range to harvest
    • Healing other player is not working
    • Food animation speeds up after firing any weapon
    • Deployed robotic sledge animation doesn't have firing sound(s) for clients
    • Deployed robotic sledge animation doesn't fire correctly for clients
    • AP rounds not working as expected
    • Robotic sledge placement can be rotated using reload key during placement process
    • Junk Sledge dupe on 2 player pickup
    • Auto turret and traps use mod of item held in hand. ie. burning shaft mod
    • Spawning in a trader with ctrl num* causes nre
    • Error if anim pause (ctrl num*) enabled when placing robotic turrets
    • Dynamic resolution causes Z selection box issues
    • Floating crawler stumble
    • Zombies fall through floor/world when jumping over metalRailing blocks
    • Knocked down Fat Cops play a weird ragdoll
    • Bear corpse harvest ragdoll is excessive
    • Bear ragdoll hips could keep moving and improved impact handling
    • Lab and Hazmat zombie show no fire when burning
    • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor

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